We propose the use of Hand-to-Face input, a method to interact with head-worn displays (HWDs) that involves contact with the face. We explore Hand-to-Face interaction to find suitable techniques for common mobile tasks. We evaluate this form of interaction with document navigation tasks and examine its social acceptability. In a first study, users identify the cheek and forehead as predominant areas for interaction and agree on gestures for tasks involving continuous input, such as document navigation. These results guide the design of several Hand-to-Face navigation techniques and reveal that gestures performed on the cheek are more efficient and less tiring than interactions directly on the HWD. Initial results on the social acceptability...
The past decade has seen the proliferation of mobile and wearable computing devices into our everyda...
This paper presents empirical results about user-defined gestures for head and shoulders by analyzin...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
International audienceWe propose the use of Hand-to-Face input, a method to interact with head-worn ...
Wearable head-mounted displays combine rich graphical out- put with an impoverished input space. Han...
Part 8: Pointing, Touch, Gesture and Speech-Based Interaction TechniquesInternational audienceEyewea...
With an ever-increasing number of smart devices in the users' surrounding that create ubiquitous opp...
Hanheide M, Bauckhage C, Sagerer G. Combining Environmental Cues & Head Gestures to Interact wit...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
Part 8: Poster and Interactive SessionInternational audienceIn this paper, we propose a new interact...
Gestures, widely accepted as a humans’ natural mode of interaction with their surroundings, have bee...
Mobile and wearable devices became pervasive in daily life. The dominant input techniques for mobile...
Wearable devices such as smartwatches (SW) and head-worn displays (HWD) are gaining popularity. To i...
International audienceWearable projector and camera (PROCAM) interfaces, which provide a natural, in...
Advanced developments in handheld devices’ interactive 3D graphics capabilities, processing power, a...
The past decade has seen the proliferation of mobile and wearable computing devices into our everyda...
This paper presents empirical results about user-defined gestures for head and shoulders by analyzin...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...
International audienceWe propose the use of Hand-to-Face input, a method to interact with head-worn ...
Wearable head-mounted displays combine rich graphical out- put with an impoverished input space. Han...
Part 8: Pointing, Touch, Gesture and Speech-Based Interaction TechniquesInternational audienceEyewea...
With an ever-increasing number of smart devices in the users' surrounding that create ubiquitous opp...
Hanheide M, Bauckhage C, Sagerer G. Combining Environmental Cues & Head Gestures to Interact wit...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
Part 8: Poster and Interactive SessionInternational audienceIn this paper, we propose a new interact...
Gestures, widely accepted as a humans’ natural mode of interaction with their surroundings, have bee...
Mobile and wearable devices became pervasive in daily life. The dominant input techniques for mobile...
Wearable devices such as smartwatches (SW) and head-worn displays (HWD) are gaining popularity. To i...
International audienceWearable projector and camera (PROCAM) interfaces, which provide a natural, in...
Advanced developments in handheld devices’ interactive 3D graphics capabilities, processing power, a...
The past decade has seen the proliferation of mobile and wearable computing devices into our everyda...
This paper presents empirical results about user-defined gestures for head and shoulders by analyzin...
Mobile and wearable computers present input/output prob-lems due to limited screen space and interac...