The continuous growth of world energy consumption has caused environmental problems and consequently, resulted in growing needs to reduce energy consumption. This growing need is now becoming the concern of the profession of facilities management to manage the buildings' energy effectively as buildings contribute to a considerable amount of world energy consumption. The installation of energy efficient appliances has been seen as an important strategy in energy-efficiency management and of course, its contributions in energy-saving are undeniable. However, the efficient use of energy among the occupants is also important in offering substantial contribution to the energy-saving capacities of modern technology. There are many behavior interv...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Demands for energy within public sector buildings, such as administrative offices, cultural heritage...
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
While digitalization is changing the way we work and live, new methods and strategies are needed for...
While digitalization is changing the way we work and live, new methods and strategies are needed for...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
The advancements in technology and the increased use of internet, digital business models and Intern...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
Gamification can be used to effect positive behavioral change in various fields, including energy co...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Demands for energy within public sector buildings, such as administrative offices, cultural heritage...
The energy issues such as energy shortage, high energy price, environmental problems and so forth ha...
While digitalization is changing the way we work and live, new methods and strategies are needed for...
While digitalization is changing the way we work and live, new methods and strategies are needed for...
The application of gamification to encourage energy conservation behaviour in house occupants is an ...
The advancements in technology and the increased use of internet, digital business models and Intern...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
According to the European Union Third Energy Market package, the roll-out of smart meters in the res...
Gamification can be used to effect positive behavioral change in various fields, including energy co...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...
Research where gamification is used to influence household energy consumption is an emerging field. ...