This study was carried out to investigate the influence of video games in enhancing English proficiency level of second language speakers in Malaysia. The English language aspects under the investigation were divided into 5 categories,namely vocabulary, grammar, listening, speaking and reading skill. Besides that, the research was to find out the factors affecting learners' demotivation in playing video games. The study was carried out in UiTM Seksyen 17, Shah Alam in 2014,with 26 respondents from the Faculty of Education. The data gathered from the research has been analysed and tabulated accordingly. Based on the findings, this study has achieved the objectives, thus proving the main hypothesis which was video games do influence English ...
This study investigated whether video game intervention can play a role in reducing stress, and in i...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Research has shown the potential of employing video game platforms for second language acquisition. ...
In the past decade or two, there has been an obvious increase in the number of school children profi...
This paper investigates the role of video games in learning English. The research conducted examine...
In the past decade or two, there has been an obvious increase in the number of school children profi...
The aim of this study was to elucidate the role of video games as medium to be applied in a techniqu...
In the age of digital technology there are a variety of ways to learn the language and apply it in p...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
This study aims to determine the effect of online games on the English skills of students of the Eng...
"The objective of this study was to know what English language skills students from a university can...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The Correlation Between The Students’ Interest of Playing Games and Their English Vocabulary Mastery...
English is now used as aninternational language,so that every person in order to cpmmunicate at the ...
This study investigated whether video game intervention can play a role in reducing stress, and in i...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Research has shown the potential of employing video game platforms for second language acquisition. ...
In the past decade or two, there has been an obvious increase in the number of school children profi...
This paper investigates the role of video games in learning English. The research conducted examine...
In the past decade or two, there has been an obvious increase in the number of school children profi...
The aim of this study was to elucidate the role of video games as medium to be applied in a techniqu...
In the age of digital technology there are a variety of ways to learn the language and apply it in p...
The video game industry is one of the fastest growing markets in the world today. The fact that play...
This study aims to determine the effect of online games on the English skills of students of the Eng...
"The objective of this study was to know what English language skills students from a university can...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
The Correlation Between The Students’ Interest of Playing Games and Their English Vocabulary Mastery...
English is now used as aninternational language,so that every person in order to cpmmunicate at the ...
This study investigated whether video game intervention can play a role in reducing stress, and in i...
Today we live in a global world, where English has become easily accessible through the internet. Pu...
Research has shown the potential of employing video game platforms for second language acquisition. ...