The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and path retrieval has been widely adopted in cognitive psychology and related fields. What motivates the use of VEs for such studies is that, as opposed to real-world, we can control for the confounding variables in simulated VEs. When simulating a geographic environment as a virtual world with the intention to train navigational memory in humans, an effective and efficient visual design is important to facilitate the amount of recall. However, it is not yet clear what amount of information should be included in such visual designs intended to facilitate remembering: there can be too little or too much of it. Besides the amount of information or ...
This thesis summarizes current research on human navigation, with emphasis on human visual memory an...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
Cognitive training approaches using virtual environments (VEs) might counter age-related visuospatia...
The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and p...
The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and p...
Broadly, this paper is about designing memorable 3D geovisualizations for spatial knowledge acquisit...
In its broader scope, this paper is concerned about understanding how (visualization) designs of vir...
With technological advancements, it has become notably easier to create virtual environments (VEs) d...
Background. One of the aims of research in spatial cognition is to examine the factors capable of op...
University of Minnesota M.S. thesis.June 2019. Major: Computer Science. Advisor: Peter Willemsen. 1...
Navigating in unfamiliar environments is a complex task that requires considerable cognitive resourc...
Navigating in unfamiliar environments is a complex task that requires considerable cognitive resourc...
This work addresses the impact of a geovisualization’s level of realism on a user’s expe...
Navigation of novel environments requires an ability to acquire, store, and recall spatial informati...
Testing the acquisition and use of navigation strategies in humans using a virtual environment Navig...
This thesis summarizes current research on human navigation, with emphasis on human visual memory an...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
Cognitive training approaches using virtual environments (VEs) might counter age-related visuospatia...
The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and p...
The use of virtual environments (VE) for navigation-related studies, such as spatial cognition and p...
Broadly, this paper is about designing memorable 3D geovisualizations for spatial knowledge acquisit...
In its broader scope, this paper is concerned about understanding how (visualization) designs of vir...
With technological advancements, it has become notably easier to create virtual environments (VEs) d...
Background. One of the aims of research in spatial cognition is to examine the factors capable of op...
University of Minnesota M.S. thesis.June 2019. Major: Computer Science. Advisor: Peter Willemsen. 1...
Navigating in unfamiliar environments is a complex task that requires considerable cognitive resourc...
Navigating in unfamiliar environments is a complex task that requires considerable cognitive resourc...
This work addresses the impact of a geovisualization’s level of realism on a user’s expe...
Navigation of novel environments requires an ability to acquire, store, and recall spatial informati...
Testing the acquisition and use of navigation strategies in humans using a virtual environment Navig...
This thesis summarizes current research on human navigation, with emphasis on human visual memory an...
Human performance and navigation activity in virtual environments can be measured and assessed with ...
Cognitive training approaches using virtual environments (VEs) might counter age-related visuospatia...