A student-designed games (SDG) teaching unit could be described as the process in which students create, organise, practice and refine their own games within certain limits established by the teacher. This study compared how two different teaching approaches had an impact on students and their teacher. The researcher taught two SDG units to junior high school students. The information and communication technology (ICT) teaching approach provided students with the opportunity to design their games online beyond class time. The non-technological (NT) teaching approach pro- vided a more traditional approach, having students designing their games with face-to-face interac- tions. Using a case study methodology, four different data collection me...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
The author designed and taught the first course on digital game based learning at the author’s insti...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Introduction: Student-designed games (SDGs) are the process in which students create, practice, and ...
Background: Despite the support in primary education that student-designed games enhance student con...
This paper compares two kinds of educational treatment within location-based game approach; learning...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
This paper describes the design of a “game-inspired” undergraduate course based on the premise that ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
In this paper, the researchers explored the use of homemade PowerPoint games as a pedagogy strategy....
The international focus on the learning potential of games in recent years has led to a boost in bot...
Fields within education and training have been exploring the use of educational computer-based games...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
At present, methods for the optimal use of two approaches to computer game-based learning in school ...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
The author designed and taught the first course on digital game based learning at the author’s insti...
With the advent of social media it is widely accepted that teachers and learners are not only consum...
Introduction: Student-designed games (SDGs) are the process in which students create, practice, and ...
Background: Despite the support in primary education that student-designed games enhance student con...
This paper compares two kinds of educational treatment within location-based game approach; learning...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
This paper describes the design of a “game-inspired” undergraduate course based on the premise that ...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
In this paper, the researchers explored the use of homemade PowerPoint games as a pedagogy strategy....
The international focus on the learning potential of games in recent years has led to a boost in bot...
Fields within education and training have been exploring the use of educational computer-based games...
Continuous advances in technology are causing a generation gap between students and teachers to incr...
At present, methods for the optimal use of two approaches to computer game-based learning in school ...
This presentation will highlight pre-service teachers learning to use technology games as teaching t...
The author designed and taught the first course on digital game based learning at the author’s insti...
With the advent of social media it is widely accepted that teachers and learners are not only consum...