In the reputation literature, players have commitment types, which represent the possibility that they do not have standard payoffs, but instead are constrained to follow a particular plan. In this paper, we show that arbitrary commitment types can emerge from incomplete information about the stage payoffs. In particular, any finitely repeated game with commitment types is strategically equivalent to a standard finitely repeated game with incomplete information about the stage payoffs. Then classic reputation results can be achieved with uncertainty concerning only the stage payoffs
This paper presents results from experiments with finitely repeated games with complete and incomple...
Abstract: In traditional reputation theory, reputation is good for the long-run player. In “Bad Repu...
Real world players often increase their payoffs by voluntarily committing to play a fixed strategy, ...
Abstract. In the reputation literature, players have commitment types which represent the possibilit...
Abstract. In the reputation literature, players have commitment types which represent the possibilit...
Two-person repeated games with no discounting are considered where there is uncertainty about the ty...
We model the role of commitment in noncooperative games by means of what we call unilateral commitme...
Two-person repeated games with no discounting are considered where there is uncertainty about the ty...
This paper studies reputation e¤ects in a 2-player repeated moral hazard game. A long-lived player, ...
Abstract: Two-person repeated games with no discounting are considered where there is uncertainty a...
In this paper we study a continuous-time reputation game between a large player and a population of ...
We study a continuous-time game with imperfect monitoring in which a large player faces a continuum ...
We model the role of commitment in noncooperative games by means of what we call unilateral commitme...
Abstract: The paper analyzes reputation effects in general perturbed repeated games with discounting...
The paper analyzes reputation effects in perturbed repeated games with discounting. If there is some...
This paper presents results from experiments with finitely repeated games with complete and incomple...
Abstract: In traditional reputation theory, reputation is good for the long-run player. In “Bad Repu...
Real world players often increase their payoffs by voluntarily committing to play a fixed strategy, ...
Abstract. In the reputation literature, players have commitment types which represent the possibilit...
Abstract. In the reputation literature, players have commitment types which represent the possibilit...
Two-person repeated games with no discounting are considered where there is uncertainty about the ty...
We model the role of commitment in noncooperative games by means of what we call unilateral commitme...
Two-person repeated games with no discounting are considered where there is uncertainty about the ty...
This paper studies reputation e¤ects in a 2-player repeated moral hazard game. A long-lived player, ...
Abstract: Two-person repeated games with no discounting are considered where there is uncertainty a...
In this paper we study a continuous-time reputation game between a large player and a population of ...
We study a continuous-time game with imperfect monitoring in which a large player faces a continuum ...
We model the role of commitment in noncooperative games by means of what we call unilateral commitme...
Abstract: The paper analyzes reputation effects in general perturbed repeated games with discounting...
The paper analyzes reputation effects in perturbed repeated games with discounting. If there is some...
This paper presents results from experiments with finitely repeated games with complete and incomple...
Abstract: In traditional reputation theory, reputation is good for the long-run player. In “Bad Repu...
Real world players often increase their payoffs by voluntarily committing to play a fixed strategy, ...