Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of this problem, but it needs control systems to produce lifelike motions. This paper describes the systematic computation of controllers that can reproduce a range of locomotion styles in interactive simulations. Given a reference motion that describes the desired style, a derived control system can reproduce that style in simulation and in new environments. Because it produces high-quality motions that are both geometrically and physically consistent with simulated surroundings, interactive animation systems could begin to use this approach along with more establishe...
Character animations generated with motion capture data contain many of the stylistic details seen i...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
Character animations generated with motion capture data contain many of the stylistic details seen i...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
Animating natural human motion in dynamic environments is difficult because of complex geometric and...
This paper describes algorithms for the animation of men and women performing three dynamic athletic...
Understanding and reproducing the processes that give rise to purposeful human and animal motions ha...
In this paper, we describe TAKE_ONE, a parallel method of specifying human motion animation by a con...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer...
Character animations generated with motion capture data contain many of the stylistic details seen i...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...