One of the most socially and culturally beneficial uses of human computer interaction research is enhancing play and learning for children. It is very important to understand the needs of children and craft visionary interactive systems designed to enhance education and entertainment. In this special issue, we can study papers that provide visions and glimpses into the future of human computer interaction for children's play and learning
Children today are immersed in a digital environment that is marginalizing and, in many cases, oblit...
When creating technology environments for children, consideration needs to be given to how touch, ge...
This book explores how technology can foster interaction between children and their peers, teachers ...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
The purpose of this project is to examine the ways in which classical and modern theories of play ma...
This editorial paper introduces an emerging area for human–computer interaction research, which conc...
Play is a powerful mediator for learning throughout a personrsquos life, while ICT (Information and ...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
Child development experts have been raising alarms about the increasingly didactic and test-driven p...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
CyberPLAYce is a tangible learning tool for children supporting personal and computational expressio...
This paper analyses the field of Child Computer Interaction (CCI). Beginning with an historical look...
Children are really intrigued by television and computers. However, the interaction with these produ...
“People see children as a small, weak and less qualified version of adults. They always think t...
Children today are immersed in a digital environment that is marginalizing and, in many cases, oblit...
When creating technology environments for children, consideration needs to be given to how touch, ge...
This book explores how technology can foster interaction between children and their peers, teachers ...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
The purpose of this project is to examine the ways in which classical and modern theories of play ma...
This editorial paper introduces an emerging area for human–computer interaction research, which conc...
Play is a powerful mediator for learning throughout a personrsquos life, while ICT (Information and ...
In this paper we describe an opportunity Ambient Intelligence provides outside the domains typically...
New interactive physical-digital play technologies are shaping the way children play. These technolo...
Child development experts have been raising alarms about the increasingly didactic and test-driven p...
Play for play’s sake is viewed a child’s primary occupation from which meaning is derived that trans...
CyberPLAYce is a tangible learning tool for children supporting personal and computational expressio...
This paper analyses the field of Child Computer Interaction (CCI). Beginning with an historical look...
Children are really intrigued by television and computers. However, the interaction with these produ...
“People see children as a small, weak and less qualified version of adults. They always think t...
Children today are immersed in a digital environment that is marginalizing and, in many cases, oblit...
When creating technology environments for children, consideration needs to be given to how touch, ge...
This book explores how technology can foster interaction between children and their peers, teachers ...