We consider rationality and rationalizability for normal-form games of incomplete information in which the players have possibilistic beliefs about their opponents. In this setting, we prove that the strategies compatible with the players being level-k rational coincide with the strategies surviving a natural k-step iterated elimination procedure. We view the latter strategies as the (level-k) rationalizable ones in our possibilistic setting
Abstract. We define weak and strong rationality of players in terms of dom-inance rather than expect...
In this paper, we provide an epistemic characterization of iterated admissibility (IA), i.e., iterat...
An increasingly popular, but of course not uncontroversial1, view is that “the fundamental insight o...
We consider rationality and rationalizability for normal-form games of incomplete information in whi...
We consider rationality and rationalizability for normal-form games of incomplete information in whi...
Mechanism design enables a social planner to obtain a desired outcome by leveraging the players ’ ra...
We propose two characteristics of players' beliefs and study their role in shaping the set of ration...
In game theory, there is a basic methodological dichotomy between Harsanyi's "game-theoretic" view a...
We study the strategic impact of players’ higher-order uncertainty over the observability of actions...
We relax the assumption that priors are common knowledge, in the standard model of games of incomple...
We propose an incomplete information analogue of rationalizability. An action is said to be belief-f...
We propose an incomplete information analogue of rationalizability. An action is said to be belief-f...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
Mechanism design enables a social planner to obtain a desired outcome by leveraging the players ’ ra...
We adopt an interactive epistemology perspective to analyze dynamic games with partially unknown pay...
Abstract. We define weak and strong rationality of players in terms of dom-inance rather than expect...
In this paper, we provide an epistemic characterization of iterated admissibility (IA), i.e., iterat...
An increasingly popular, but of course not uncontroversial1, view is that “the fundamental insight o...
We consider rationality and rationalizability for normal-form games of incomplete information in whi...
We consider rationality and rationalizability for normal-form games of incomplete information in whi...
Mechanism design enables a social planner to obtain a desired outcome by leveraging the players ’ ra...
We propose two characteristics of players' beliefs and study their role in shaping the set of ration...
In game theory, there is a basic methodological dichotomy between Harsanyi's "game-theoretic" view a...
We study the strategic impact of players’ higher-order uncertainty over the observability of actions...
We relax the assumption that priors are common knowledge, in the standard model of games of incomple...
We propose an incomplete information analogue of rationalizability. An action is said to be belief-f...
We propose an incomplete information analogue of rationalizability. An action is said to be belief-f...
We develop an approach to providing epistemic conditions for admissible behavior in games. Instead o...
Mechanism design enables a social planner to obtain a desired outcome by leveraging the players ’ ra...
We adopt an interactive epistemology perspective to analyze dynamic games with partially unknown pay...
Abstract. We define weak and strong rationality of players in terms of dom-inance rather than expect...
In this paper, we provide an epistemic characterization of iterated admissibility (IA), i.e., iterat...
An increasingly popular, but of course not uncontroversial1, view is that “the fundamental insight o...