Background: Services have tangible and intangible aspects. Services are organized as a system of conceptual ideas (space of possibilities) and are enacted through social and physical arrangements (possibilities of space). Games are employed in service design to expand the space of possibilities with new insights; however, the possibilities of space are sometimes not recognized, experienced, or realized through these games. Method: Game sessions were organized to support the co-design of three services: medical imaging diagnosis, hospital care, and environmental education/leisure. A case study for each project is provided, with the focus on the spaces produced by the participants’ interactions. Results: Even as participants were designing ...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
In this contribution, we gather major academic and design approaches for explaining how space in gam...
Design-driven praxis aimed at the transformation of spaces in relation to so- cial and relational pr...
Background: Services have tangible and intangible aspects. Services are organized as a system of con...
The contribution deals with the relationship between gameplay and the public shared space. It define...
This paper explores the relationship between service design and the design of physical environments ...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
In location-based games, the game narrative can influence the players’ movement within the city. The...
Digital technologies integrated in the physical spaces enable new practices that open new possible i...
Change Over Space is a game design provocation that demonstrates how a game can be made short throug...
When designing for embodied interactions, the convergence of spatial human behaviour with physical...
Many organisations need to increase their use and knowledge of service innovation in order to answer...
PLAYABILITY Spatial experimentations require ludic strategies. Games provide new situations to subv...
Product designers often take it upon them selves to define environments, problems, and solutions for...
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based a...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
In this contribution, we gather major academic and design approaches for explaining how space in gam...
Design-driven praxis aimed at the transformation of spaces in relation to so- cial and relational pr...
Background: Services have tangible and intangible aspects. Services are organized as a system of con...
The contribution deals with the relationship between gameplay and the public shared space. It define...
This paper explores the relationship between service design and the design of physical environments ...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
In location-based games, the game narrative can influence the players’ movement within the city. The...
Digital technologies integrated in the physical spaces enable new practices that open new possible i...
Change Over Space is a game design provocation that demonstrates how a game can be made short throug...
When designing for embodied interactions, the convergence of spatial human behaviour with physical...
Many organisations need to increase their use and knowledge of service innovation in order to answer...
PLAYABILITY Spatial experimentations require ludic strategies. Games provide new situations to subv...
Product designers often take it upon them selves to define environments, problems, and solutions for...
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based a...
Abstract Serious games (SGs) provide users with valuable information in a fun, entertaining way. Du...
In this contribution, we gather major academic and design approaches for explaining how space in gam...
Design-driven praxis aimed at the transformation of spaces in relation to so- cial and relational pr...