This paper describes the design and evaluation of movement-based games for gait rehabilitation with personalization based on gait characteristics. We used an eight by one meter pressure sensitive interactive LED floor. With the interactive games we attempted to steer different dimensions of people's gait, increase motivation, provide an enjoying experience, and create an additional platform for gait rehabilitation by physical therapists. We performed several days of exploratory user tests with the created set of games, in total 56 patients and 30 therapists were involved. The set of games was positively received by therapists, who stated they could train a variety of targeted domains with it. Furthermore, many rehabilitants indicated they l...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Balance problems affect a large number of people, especially stroke survivors, and can manifest even...
<p><b>Purpose:</b> Serious video-games are innovative tools used to train the motor skills of subjec...
This paper describes the design and evaluation of movement-based games for gait rehabilitation with ...
This thesis studies the use of off-the-shelf motion sensing technology in physical therapy rehabilit...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
Aiming at helping patients bring back some of their lost physical capabilities due to injury or illn...
Abstract: Aiming at helping patients bring back some of their lost physical capabilities due to inju...
abstract: This paper presents a system to deliver automated, noninvasive, and effective fine motor r...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Balance problems affect a large number of people, especially stroke survivors, and can manifest even...
<p><b>Purpose:</b> Serious video-games are innovative tools used to train the motor skills of subjec...
This paper describes the design and evaluation of movement-based games for gait rehabilitation with ...
This thesis studies the use of off-the-shelf motion sensing technology in physical therapy rehabilit...
Visual biofeedback and force plate systems are often used for treatment of balance and mobility diso...
Successful stroke rehabilitation relies on early, long-term, repetitive and intensive treatment. Rep...
Aiming at helping patients bring back some of their lost physical capabilities due to injury or illn...
Abstract: Aiming at helping patients bring back some of their lost physical capabilities due to inju...
abstract: This paper presents a system to deliver automated, noninvasive, and effective fine motor r...
In this thesis we evaluate the use of Wii, Kinect and Move for use in physical rehabilitation. The g...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
The implementation of computer games in physical therapy is motivated by characteristics such as att...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Balance problems affect a large number of people, especially stroke survivors, and can manifest even...
<p><b>Purpose:</b> Serious video-games are innovative tools used to train the motor skills of subjec...