An evolving polygonal mesh based on stem\u27s tree growth coupled with a physical simulation of bark\u27s cracking is presented. This process is denominated woodification. Whereas previous approaches use a fixed resolution voxel grid, woodification is built on the deformable simplicial complex representation, which robustly simulates growth with adaptive subdivision. The approach allows any meshed object to be grown and textured. Features, such as interaction with obstacles, attributes interpolation, and sketching tools, are added to provide control during the woodifible proces
The product quality delivered as a final output by the growth and wood quality modelling software is...
Materials exposed to the elements change in appearance because of aging. Because wood is an organic ...
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
An evolving polygonal mesh based on stem\u27s tree growth coupled with a physical simulation of bark...
Figure 1: A polygonal object developed by using cambial growth against an obstacle. We present a bot...
We present a botanical simulation of secondary (cambial) tree growth coupled to a physical cracking ...
The main contribution of this thesis is a parametric method for generation of single-mesh polygonal ...
International audienceDespite the high quality reached by today's CG tree generators, there exists n...
In this study, a method for modeling trees with rugged surfaces by simulating tree growth is propose...
[EN] This paper presents a method to obtain a polygonal mesh representing the ramified structure of ...
In computer graphics a large amount of work has been invested into the realistic display of vegetati...
This thesis contains a set of contributions that focuses on challenges in visualization of polygon m...
Each tree is unique because of the physical environment it experiences over the course of its life. ...
This paper presents a method to obtain a single continuos polygonal mesh representing a branched str...
Tree models can be categorized into two classes: global models that represent the developmental form...
The product quality delivered as a final output by the growth and wood quality modelling software is...
Materials exposed to the elements change in appearance because of aging. Because wood is an organic ...
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...
An evolving polygonal mesh based on stem\u27s tree growth coupled with a physical simulation of bark...
Figure 1: A polygonal object developed by using cambial growth against an obstacle. We present a bot...
We present a botanical simulation of secondary (cambial) tree growth coupled to a physical cracking ...
The main contribution of this thesis is a parametric method for generation of single-mesh polygonal ...
International audienceDespite the high quality reached by today's CG tree generators, there exists n...
In this study, a method for modeling trees with rugged surfaces by simulating tree growth is propose...
[EN] This paper presents a method to obtain a polygonal mesh representing the ramified structure of ...
In computer graphics a large amount of work has been invested into the realistic display of vegetati...
This thesis contains a set of contributions that focuses on challenges in visualization of polygon m...
Each tree is unique because of the physical environment it experiences over the course of its life. ...
This paper presents a method to obtain a single continuos polygonal mesh representing a branched str...
Tree models can be categorized into two classes: global models that represent the developmental form...
The product quality delivered as a final output by the growth and wood quality modelling software is...
Materials exposed to the elements change in appearance because of aging. Because wood is an organic ...
We introduce a 3D tree modeling technique that utilizes examples of real trees to enhance tree creat...