Subjects in simple games frequently exhibit non-equilibrium behaviors. Cognitive hierarchy (CH) and level k (LK) are two prevailing structural models that capture such behaviors well. This paper proposes a generalized CH (GCH) model that nests a variant of the LK model, called LM. GCH differs from CH in two ways. First, each lower level's actual frequency is exponentially weighted with α to form level-k's belief on relative proportions; α captures stereotype bias. CH assumes no stereotype bias (α=1) and LM assumes extreme bias (α=∞). Second, GCH replaces random choice with minimum aversion for level 0. Level 0s are more likely to choose strategies that never yield the minimum payoff for any of the opponent's strategies. GCH captures behav...
This paper compares the leading models of strategic thinking with subjects' initial responses to Van...
One of the challenges of multiagent decision making is that the behavior needed to maximize utility ...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
Subjects in simple games often exhibit nonequilibrium behaviors. Cognitive Hierarchy (CH) and Level ...
Players in a game are “in equilibrium ” if they are rational, and accurately predict other players ’...
Strategic thinking, best-response, and mutual consistency (equilibrium) are three key modeling prin...
Abstract. Cognitive hierarchy models have been developed to explain systematic devi-ations from the ...
Experimental tests of choice predictions in one-shot games show only little support for Nash equilib...
Cognitive hierarchy theory, a collection of structural models of non-equilibrium thinking, in which ...
In the present work, I adopt the cognitive hierarchy approach to analyze the cen-tipede game. To thi...
We explore an equilibrium model of games where behavior is given by logit response functions, but pa...
This article presents a population-based cognitive hierarchy model that can be used to estimate the ...
Strategic thinking, best-response, and mutual consistency (equilibrium) are three key modelling pri...
The outcome of many social and economic interactions, such as stock-market transactions, is strongly...
Most applications of game theory assume equilibrium, justified by presuming either that learning wil...
This paper compares the leading models of strategic thinking with subjects' initial responses to Van...
One of the challenges of multiagent decision making is that the behavior needed to maximize utility ...
This dissertation consists of three chapters, which study the identification of people's reasoning a...
Subjects in simple games often exhibit nonequilibrium behaviors. Cognitive Hierarchy (CH) and Level ...
Players in a game are “in equilibrium ” if they are rational, and accurately predict other players ’...
Strategic thinking, best-response, and mutual consistency (equilibrium) are three key modeling prin...
Abstract. Cognitive hierarchy models have been developed to explain systematic devi-ations from the ...
Experimental tests of choice predictions in one-shot games show only little support for Nash equilib...
Cognitive hierarchy theory, a collection of structural models of non-equilibrium thinking, in which ...
In the present work, I adopt the cognitive hierarchy approach to analyze the cen-tipede game. To thi...
We explore an equilibrium model of games where behavior is given by logit response functions, but pa...
This article presents a population-based cognitive hierarchy model that can be used to estimate the ...
Strategic thinking, best-response, and mutual consistency (equilibrium) are three key modelling pri...
The outcome of many social and economic interactions, such as stock-market transactions, is strongly...
Most applications of game theory assume equilibrium, justified by presuming either that learning wil...
This paper compares the leading models of strategic thinking with subjects' initial responses to Van...
One of the challenges of multiagent decision making is that the behavior needed to maximize utility ...
This dissertation consists of three chapters, which study the identification of people's reasoning a...