Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal mesh is a multiresolution mesh where each level can be written as a normal offset from a coarser version. Hence the mesh can be stored with a single float per vertex. We present an algorithm to approximate any surface arbitrarily closely with a normal semi-regular mesh. Normal meshes can be useful in numerous applications such as compression, filtering, rendering, texturing, and modeling
Almost all graphics architectures today support Gouraud shading, linear color interpolation between ...
Abstract. A major breakthrough in the theory of topological algorithms occurred in 1992 when Hyam Ru...
AbstractWe approximate the normals and the area of a smooth surface with the normals and the area of...
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal m...
Hierarchical representations of surfaces have many advantages for digital geometry processing applic...
Approximating detailed models with coarse, normal mapped meshes is a very efficient method for real-...
We introduce a new type of model representation, the normal interpolation displaced surfaces (NIDS),...
This paper describes the use of normal offsets with regard to image compression. Given a gray scale ...
This paper analyzes the problem arising from the need to assign information about the normal vectors...
Abstract:- The local geometric properties such as curvatures and normal vectors play important roles...
A major breakthrough in the theory of topological algorithms occurred in 1992 when Hyam Rub...
We present a simple technique to improve the perception of shape of an object. Bump mapping is well-...
We describe a method of directly extracting a simplified contour surface along with detailed normal ...
This paper presents a new approach for constructing normal maps that capture high-frequency geometri...
Multiresolution triangulation meshes are widely used in computer graphics for representing three-dim...
Almost all graphics architectures today support Gouraud shading, linear color interpolation between ...
Abstract. A major breakthrough in the theory of topological algorithms occurred in 1992 when Hyam Ru...
AbstractWe approximate the normals and the area of a smooth surface with the normals and the area of...
Normal meshes are new fundamental surface descriptions inspired by differential geometry. A normal m...
Hierarchical representations of surfaces have many advantages for digital geometry processing applic...
Approximating detailed models with coarse, normal mapped meshes is a very efficient method for real-...
We introduce a new type of model representation, the normal interpolation displaced surfaces (NIDS),...
This paper describes the use of normal offsets with regard to image compression. Given a gray scale ...
This paper analyzes the problem arising from the need to assign information about the normal vectors...
Abstract:- The local geometric properties such as curvatures and normal vectors play important roles...
A major breakthrough in the theory of topological algorithms occurred in 1992 when Hyam Rub...
We present a simple technique to improve the perception of shape of an object. Bump mapping is well-...
We describe a method of directly extracting a simplified contour surface along with detailed normal ...
This paper presents a new approach for constructing normal maps that capture high-frequency geometri...
Multiresolution triangulation meshes are widely used in computer graphics for representing three-dim...
Almost all graphics architectures today support Gouraud shading, linear color interpolation between ...
Abstract. A major breakthrough in the theory of topological algorithms occurred in 1992 when Hyam Ru...
AbstractWe approximate the normals and the area of a smooth surface with the normals and the area of...