A distance volume is a volume dataset where the value stored at each voxel is the shortest distance to the surface of the object being represented by the volume. Distance volumes are a useful representation in a number of computer graphics applications. In this paper we present a technique for generating a distance volume with sub-voxel accuracy from one type of geometric model, a Constructive Solid Geometry (CSG) model consisting of superellipsoid primitives. The distance volume is generated in a two step process. The first step calculates the shortest distance to the CSG model at a set of points within a narrow band around the evaluated surface. Additionally, a second set of points, labeled the zero set, which lies on the CSG...
We present a new method of surface reconstruction that generates smooth and seamless models from spa...
We address the delicate problem of offsetting polygonal meshes. Offsetting is important for stereoli...
In this paper, we propose and evaluate various distance-aware weighting strategies to improve recons...
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance...
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance ...
This paper presents a technique for color-shading offset surfaces of CSG models. The offset surfaces...
Voxelisation is the process of converting a source object of any data type into a three-dimensional ...
Voxelisation is the process of converting a source object of any data type into a three-dimensional ...
Geometric shapes can be represented in a variety of different ways. A distancemap is a map from poin...
A number of techniques have been developed for reconstructing surfaces by integrating groups of alig...
The use of 3D Range Imaging has widespread applications. One of its applications provides us the inf...
High quality rendering and physics-based modeling in volume graphics have been limited because inten...
There are numerous algorithms in graphics and visualization whose performance is known to decay as t...
The purpose of this work is to define a new algorithm for converting a CSG representation into a B-R...
Signed distance functions computed in discrete form from given RGB-D data as regular voxel grids can...
We present a new method of surface reconstruction that generates smooth and seamless models from spa...
We address the delicate problem of offsetting polygonal meshes. Offsetting is important for stereoli...
In this paper, we propose and evaluate various distance-aware weighting strategies to improve recons...
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance...
A distance volume is a volume dataset where the value stored at each voxel is the shortest distance ...
This paper presents a technique for color-shading offset surfaces of CSG models. The offset surfaces...
Voxelisation is the process of converting a source object of any data type into a three-dimensional ...
Voxelisation is the process of converting a source object of any data type into a three-dimensional ...
Geometric shapes can be represented in a variety of different ways. A distancemap is a map from poin...
A number of techniques have been developed for reconstructing surfaces by integrating groups of alig...
The use of 3D Range Imaging has widespread applications. One of its applications provides us the inf...
High quality rendering and physics-based modeling in volume graphics have been limited because inten...
There are numerous algorithms in graphics and visualization whose performance is known to decay as t...
The purpose of this work is to define a new algorithm for converting a CSG representation into a B-R...
Signed distance functions computed in discrete form from given RGB-D data as regular voxel grids can...
We present a new method of surface reconstruction that generates smooth and seamless models from spa...
We address the delicate problem of offsetting polygonal meshes. Offsetting is important for stereoli...
In this paper, we propose and evaluate various distance-aware weighting strategies to improve recons...