Clipping is the process of determining how much of a given line segment lies within the boundaries of the display screen. Homogeneous coordinates are a convenient mathematical device for representing and transforming objects. The space represented by homogeneous coordinates is not, however, a simple Euclidean 3-space. It is, in fact, analagous to a topological shape called a “projective plane”. The clipping problem is usually solved without consideration for the differences between Euclidean space and the space represented by homogeneous coordinates. For some constructions, this leads to errors in picture generation which show up as lines marked invisible when they should be visible. This paper will examine these cases and present technique...
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
Algorithms for clipping lines against rectangular windows are nor mally implemented in object space...
Applications programs define pictures in a world coordinate system. This can be any Cartesian coordi...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
The concept of clipping planes is well known in computer graphics and can be used to create cut-away...
We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. ...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This algorithm performs line clipping against four perpendicular sides that are parallel to the scre...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...
Clipping is the process of determining how much of a given line segment lies within the boundaries o...
A new concept and method for line clipping is developed that describes clipping in an exact and math...
Algorithms for clipping lines against rectangular windows are nor mally implemented in object space...
Applications programs define pictures in a world coordinate system. This can be any Cartesian coordi...
Two new line clipping algorithms, the opposite-corner algorithm and the perpendicular-distance algor...
Clipping, as a fundamental process in computer graphics, displays only the part of a scene which is ...
Several clipping algorithms are in wide use. These are separated into broad classes. They include su...
The concept of clipping planes is well known in computer graphics and can be used to create cut-away...
We present a new triangle scan conversion algorithm that works entirely in homogeneous coordinates. ...
Interactive computer graphics allow achieving a high bandwidth man-machine communication only if the...
This algorithm performs line clipping against four perpendicular sides that are parallel to the scre...
The most popular lines clipping algorithms are Cohen-Sutherland and Liang-Barsky line clipping algor...
Three dimensional clipping is a critical component of the 3D graphics pipeline. A new 3D clipping al...
A comparison of a new algorithm for line clipping in E2 and E3 by convex polygon and/or polyhedron w...
Line clipping and drawing are two important processes in the graphics output pipeline. Improving the...