The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human. Research on the UVE typically investigates individual, or collections of, near human entities but may be prone to methodological circularity unless the properties that give rise to the emotional response are appropriately defined and quantified. In addition, many studies do not sufficiently control the variation in human likeness portrayed in stimulus images, meaning that the nature of stimuli that elicit the UVE is also not well defined or quantified. This article describes design criteria for UVE research to overcome the above problems by measuring three variables (human likeness, eeriness, and emotional respon...
In 1970, Masahiro Mori proposed the uncanny valley (UV), a region in a human-likeness continuum wher...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
Despite a growing interest in applying the uncanny valley hypothesis (UVH) in IS studies, there is a...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities...
Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness o...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
There is abundant anecdotal evidence substantiating Mori’s initial observation of the uncanny valle...
VK: Takala, T.The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but...
The uncanny valley (UV) effect refers to an eerie feeling of unfamiliarity people get while observin...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
In 1970, Masahiro Mori proposed the uncanny valley (UV), a region in a human-likeness continuum wher...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
Despite a growing interest in applying the uncanny valley hypothesis (UVH) in IS studies, there is a...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entit...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
The uncanny valley (UV) effect is a negative affective reaction to human-looking artificial entities...
Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness o...
As virtual humans approach photorealistic perfection, they risk making real humans uncomfortable. Th...
There is abundant anecdotal evidence substantiating Mori’s initial observation of the uncanny valle...
VK: Takala, T.The uncanny valley hypothesis, proposed already in the 1970s, suggests that almost but...
The uncanny valley (UV) effect refers to an eerie feeling of unfamiliarity people get while observin...
poster abstractThe uncanny valley phenomenon (Mori, 1970/2012) is the tendency to perceive as eerie ...
In 1970, Masahiro Mori proposed the uncanny valley (UV), a region in a human-likeness continuum wher...
With technology allowing for increased realism in video games, realistic, human-like characters risk...
Despite a growing interest in applying the uncanny valley hypothesis (UVH) in IS studies, there is a...