The use of video games in physical rehabilitation is becoming more and more popular. A lot of studies are focusing on the clinical efficacy of such kind on new interventions. However there is still, currently, a lack of information about the importance of learning effect of the task (e.g. motions required to play the game). Therefore the aim of this study was to evaluate the importance of motor learning during rehabilitation exercises performed with specially developed Serious Games. Ten healthy adults played 9 sessions of games over a 3 weeks period. Different parameters were extracted from the games to performed functional and biomechanical evaluation. ANOVA and ICC were processed to evaluate reproducibility of measurement. The majority o...
Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate ex...
International audienceThe progress in information and communication technology (ICT) led to the deve...
For individuals with a spinal cord injury or dysfunction (SCI/D), opportunities to exercise are limi...
Thanks to the evolution of game controllers video games are becoming more and more popular in physic...
Thanks to the evolution of game controllers (mainly the Kinect™ sensor and the Balance Board™), vide...
The aim of this study was to determine if the results of activities performed using specially develo...
Lack of motivation has been highlighted as a major cause of adverse patients outcomes during the reh...
Purpose: This study was to evaluate the effects of rehabilitation training using video game on impro...
ABSTRACT Video games with virtual interaction have been successfully used in physical therapy progra...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
In this paper, we describe Remote Monitoring Validation Engineering System (ReMoVES), a newly-develo...
PURPOSE: The purpose of this study was to investigate if a serious game, Myobox, could be used to tr...
Copyright ©2015 ACM3rd International Workshop on Intelligent Digital Games for Empowerment and Inclu...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate ex...
International audienceThe progress in information and communication technology (ICT) led to the deve...
For individuals with a spinal cord injury or dysfunction (SCI/D), opportunities to exercise are limi...
Thanks to the evolution of game controllers video games are becoming more and more popular in physic...
Thanks to the evolution of game controllers (mainly the Kinect™ sensor and the Balance Board™), vide...
The aim of this study was to determine if the results of activities performed using specially develo...
Lack of motivation has been highlighted as a major cause of adverse patients outcomes during the reh...
Purpose: This study was to evaluate the effects of rehabilitation training using video game on impro...
ABSTRACT Video games with virtual interaction have been successfully used in physical therapy progra...
The aim of this paper was to investigate the effect of commercial video games (VGs) in physical reha...
In this paper, we describe Remote Monitoring Validation Engineering System (ReMoVES), a newly-develo...
PURPOSE: The purpose of this study was to investigate if a serious game, Myobox, could be used to tr...
Copyright ©2015 ACM3rd International Workshop on Intelligent Digital Games for Empowerment and Inclu...
This paper presents a wearable motion capture (MoCap)-based serious game (SG) for physical rehabilit...
Games can make training procedures more engaging for patients. Considering the complexity of the pro...
Commercial activity-promoting gaming systems provide a potentially attractive means to facilitate ex...
International audienceThe progress in information and communication technology (ICT) led to the deve...
For individuals with a spinal cord injury or dysfunction (SCI/D), opportunities to exercise are limi...