À travers une séries d'études de cas éclairées par l'apport de l'éthologie, l'histoire de l'art, la psychologie cognitive et les neurosciences, cette thèse tente de répondre au paradoxe apparent du cinéma d'animation qui rend les personnages stylisés et caricaturaux sont plus à même de faire oublier leurs artificialité que les personnages visant au plus grand réalisme. / Through a series of case studies, supported by reasearch in art history, ethology, cognitive psychology and neuroscience, this dissertation aims at explaining the strange animated film paradox that makes stylised and caricatural characters more efficient than characters tending towards strong realism at overcoming their artificialitDoctorat en Information et communicationin...
Contemporary visual culture is abound with digital characters. They mediate our interactions, cushio...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
This dissertation examines some key assumptions behind our prevailing idea of animation, arguing tha...
À travers une séries d'études de cas éclairées par l'apport de l'éthologie, l'histoire de l'art, la ...
Animation and live-action in cinema have often been opposed – with reason – in terms of narrative, a...
This thesis proposes a study about the relation between animated cartoons and live-action cinema. We...
Cette thèse propose une réflexion autour de la relation entre le dessin animé et le cinéma en prises...
In this PhD thesis, I challenge animation studies’ conventional notion that animation can bring some...
Why representing human being by artificial being? That is what do performing arts which stage Pinocc...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
When computer generated animation (CG) emerged in the early eighties, and because of technical limit...
A Research Report submitted in partial fulfilment of the requirement for the Degree of Masters of A...
The text examines how human, objects and digital technology interacted in the creation of a short an...
Computer-animated characters are common in popular culture and have begun to be used as experimental...
This paper explores the potential of drawn animation as an arts-based autoethnographic method making...
Contemporary visual culture is abound with digital characters. They mediate our interactions, cushio...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
This dissertation examines some key assumptions behind our prevailing idea of animation, arguing tha...
À travers une séries d'études de cas éclairées par l'apport de l'éthologie, l'histoire de l'art, la ...
Animation and live-action in cinema have often been opposed – with reason – in terms of narrative, a...
This thesis proposes a study about the relation between animated cartoons and live-action cinema. We...
Cette thèse propose une réflexion autour de la relation entre le dessin animé et le cinéma en prises...
In this PhD thesis, I challenge animation studies’ conventional notion that animation can bring some...
Why representing human being by artificial being? That is what do performing arts which stage Pinocc...
A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hyp...
When computer generated animation (CG) emerged in the early eighties, and because of technical limit...
A Research Report submitted in partial fulfilment of the requirement for the Degree of Masters of A...
The text examines how human, objects and digital technology interacted in the creation of a short an...
Computer-animated characters are common in popular culture and have begun to be used as experimental...
This paper explores the potential of drawn animation as an arts-based autoethnographic method making...
Contemporary visual culture is abound with digital characters. They mediate our interactions, cushio...
The uncanny valley theory is an idea pioneered by Masahiro Mori in 1970 in relation to the psycholo...
This dissertation examines some key assumptions behind our prevailing idea of animation, arguing tha...