Since March 2010 when the first iPad was introduced, a great enthusiasm hassurrounded interactive tablets. The use of such multi-touch devices has tremendously increased and can be done for all sorts of purposes (work, leisure and educational activities). Great expectations surround this technology in terms of performances, knowledge acquisition and entertainment abilities. For instance, in the United States of America more than 210 million of tablets are sold each year, and more than 5 million students use tablets in schools for educational tasks. Despite this interest, the need to use gestures to interact with tablets can be experienced has difficult, frustrating and not suited for all kind of tasks. Indeed, if one could assume that using...
The main objective of this research is to investigate how input device type influences users’ memory...
Input devices are an integral part of human and computer interaction. This research explores the rel...
As the rise of tablets and smartphones move the dominant interface for digital content from mouse or...
Over the last decade, multi-touch devices (MTD) have spread in a range of contexts. In the learning ...
The purpose of this study is twofold. The first objectivet is to underline the need for a User Exper...
While the number of traditional laptops and computers sold has dipped slightly year over year, manuf...
Touch-based educational technology, that is, the use of tablet technology for learning, is perceived...
International audienceThis chapter addresses the issue of tablets acceptance for studying. An experi...
Over the past few years, one of the most fundamental changes in current computer-mediated environmen...
Communications studies and psychology offer analytical and methodological tools that when combined h...
International audienceThis chapter addresses the issue of tablets acceptance for studying. An experi...
International audienceInternet technologies are increasingly used as tools in sensory analysis. Thus...
International audienceInternet technologies are increasingly used as tools in sensory analysis. Thus...
This study investigated how the use of interactive media, specifically infographics, on touch screen...
In recent years, the popularity and the capabilities of the iPad, Apple's tablet computer, have prom...
The main objective of this research is to investigate how input device type influences users’ memory...
Input devices are an integral part of human and computer interaction. This research explores the rel...
As the rise of tablets and smartphones move the dominant interface for digital content from mouse or...
Over the last decade, multi-touch devices (MTD) have spread in a range of contexts. In the learning ...
The purpose of this study is twofold. The first objectivet is to underline the need for a User Exper...
While the number of traditional laptops and computers sold has dipped slightly year over year, manuf...
Touch-based educational technology, that is, the use of tablet technology for learning, is perceived...
International audienceThis chapter addresses the issue of tablets acceptance for studying. An experi...
Over the past few years, one of the most fundamental changes in current computer-mediated environmen...
Communications studies and psychology offer analytical and methodological tools that when combined h...
International audienceThis chapter addresses the issue of tablets acceptance for studying. An experi...
International audienceInternet technologies are increasingly used as tools in sensory analysis. Thus...
International audienceInternet technologies are increasingly used as tools in sensory analysis. Thus...
This study investigated how the use of interactive media, specifically infographics, on touch screen...
In recent years, the popularity and the capabilities of the iPad, Apple's tablet computer, have prom...
The main objective of this research is to investigate how input device type influences users’ memory...
Input devices are an integral part of human and computer interaction. This research explores the rel...
As the rise of tablets and smartphones move the dominant interface for digital content from mouse or...