Biological motion observation has been recognized to produce dynamic change in sensorimotor activation according to the observed kinematics. Physical plausibility of the spatial-kinematic relationship of human movement may play a major role in the top-down processing of human motion recognition. Here, we investigated the time course of scalp activation during observation of human gait in order to extract and use it on future integrated brain-computer interface using virtual reality (VR). We analyzed event related potentials (ERP), the event related spectral perturbation (ERSP) and the inter-trial coherence (ITC) from high-density EEG recording during video display onset (-200-600 ms) and the steady state visual evoked potentials (SSVEP) ins...
While walking, our locomotion is affected by and adapts to the environment based on vision- and body...
Action observation (AO) generates event-related desynchronization (ERD) suppressions in the human br...
Redirected walking allows users of virtual reality applications to explore virtual environments larg...
Cortical involvement during upright walking is not well-studied in humans. We analyzed non-invasive ...
Monkey electrophysiological and human neuroimaging studies indicate the existence of specialized neu...
The study of human locomotion and spatial navigation in a naturalistic paradigm is vastly understudi...
Background Falls commonly occur due to losses of balance associated with vertical body movements (e....
In the present study, we investigated how different processing stages involved in the perceptual ana...
Voluntary drive is crucial for motor learning, therefore we are interested in the role that motor pl...
Voluntary drive is crucial for motor learning, therefore we are interested in the role that motor pl...
International audienceObjective: As highly social creatures, human beings rely part of their skills ...
Objective. To date human kinematics research has relied on video processing, motion capture and magn...
Neural control of standing balance has been extensively studied. However, most falls occur during wa...
OBJECTIVES: A neural system matching action observation and execution seems to operate in the huma...
Changes in magnetoencephalographic (MEG) gamma activity during biological motion percep-tion have be...
While walking, our locomotion is affected by and adapts to the environment based on vision- and body...
Action observation (AO) generates event-related desynchronization (ERD) suppressions in the human br...
Redirected walking allows users of virtual reality applications to explore virtual environments larg...
Cortical involvement during upright walking is not well-studied in humans. We analyzed non-invasive ...
Monkey electrophysiological and human neuroimaging studies indicate the existence of specialized neu...
The study of human locomotion and spatial navigation in a naturalistic paradigm is vastly understudi...
Background Falls commonly occur due to losses of balance associated with vertical body movements (e....
In the present study, we investigated how different processing stages involved in the perceptual ana...
Voluntary drive is crucial for motor learning, therefore we are interested in the role that motor pl...
Voluntary drive is crucial for motor learning, therefore we are interested in the role that motor pl...
International audienceObjective: As highly social creatures, human beings rely part of their skills ...
Objective. To date human kinematics research has relied on video processing, motion capture and magn...
Neural control of standing balance has been extensively studied. However, most falls occur during wa...
OBJECTIVES: A neural system matching action observation and execution seems to operate in the huma...
Changes in magnetoencephalographic (MEG) gamma activity during biological motion percep-tion have be...
While walking, our locomotion is affected by and adapts to the environment based on vision- and body...
Action observation (AO) generates event-related desynchronization (ERD) suppressions in the human br...
Redirected walking allows users of virtual reality applications to explore virtual environments larg...