We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of observations. Such games occur in the synthesis of a controller that does not see the private state of the plant. Our main results are twofold. First, we give a fixed-point algorithm for computing the set of states from which a player can win with a deterministic observation-based strategy for any omega-regular objective. The fixed point is computed in the lattice of antichains of state sets. This algorithm has the advantages of being directed by the objective and of avoiding an explicit subset construction on ...
Imperfect information games (IIG) are games in which each player only partially observes the current...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
Imperfect information games (IIG) are games in which each player only partially observes the current...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
Abstract. We study observation-based strategies for two-player turnbased games on graphs with omega-...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
We study observation-based strategies for two-player turn-based games ongraphs with omega-regular ob...
We consider two-player parity games with imperfect information in which strategies rely on observati...
We consider two-player parity games with imperfect information in which strategies rely on observati...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
We consider two-player parity games with imperfect information in which strategies rely on observati...
AbstractWe consider two-player games played for an infinite number of rounds, with ω-regular winning...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
We consider two-player parity games with imperfect information in which strategies rely on observati...
Imperfect information games (IIG) are games in which each player only partially observes the current...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
Imperfect information games (IIG) are games in which each player only partially observes the current...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
Abstract. We study observation-based strategies for two-player turnbased games on graphs with omega-...
We study observation-based strategies for two-player turn-based games on graphs with omega-regular o...
We study observation-based strategies for two-player turn-based games ongraphs with omega-regular ob...
We consider two-player parity games with imperfect information in which strategies rely on observati...
We consider two-player parity games with imperfect information in which strategies rely on observati...
AbstractWe consider two-player parity games with imperfect information in which strategies rely on o...
We consider two-player parity games with imperfect information in which strategies rely on observati...
AbstractWe consider two-player games played for an infinite number of rounds, with ω-regular winning...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
We consider two-player parity games with imperfect information in which strategies rely on observati...
Imperfect information games (IIG) are games in which each player only partially observes the current...
In two-player finite-state stochastic games of partial observation on graphs, in every state of the ...
Imperfect information games (IIG) are games in which each player only partially observes the current...