Reachability checking is one of the most basic problems in verification. By solving this problem in a game, one can synthesize a strategy that dictates the actions to be performed for ensuring that the target location is reached. In this work, we are interested in synthesizing "robust" strategies for ensuring reachability of a location in timed automata. By robust, we mean that it must still ensure reachability even when the delays are perturbed by the environment. We model this perturbed semantics as a game between the controller and its environment, and solve the parameterized robust reachability problem: we show that the existence of an upper bound on the perturbations under which there is a strategy reaching a target location is EXPTIME...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transi...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
International audienceReachability checking is one of the most basic problems in verification. By so...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Abstract: Timed automata are a convenient framework for modelling and reasoning about real-time syst...
Timed automata are a convenient framework for modelling and reasoning about real-time systems. While...
International audienceWe consider parametric reachability control problems for real-time systems. We...
Abstract. We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill ti...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
We consider the fundamental problem of Büchi acceptance in timed automata in a robust setting. The p...
Augmented version with proofsInternational audienceTimed automata are a convenient mathematical mode...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transi...
Reachability checking is one of the most basic problems in verification. By solving this problem in ...
International audienceReachability checking is one of the most basic problems in verification. By so...
In a reachability-time game, players Min and Max choose moves so that the time to reach a final stat...
Abstract: Timed automata are a convenient framework for modelling and reasoning about real-time syst...
Timed automata are a convenient framework for modelling and reasoning about real-time systems. While...
International audienceWe consider parametric reachability control problems for real-time systems. We...
Abstract. We study reachability games on recursive timed automata (RTA) that generalize Alur-Dill ti...
Abstract: Timed game automata are used for solving control problems on real-time systems. A timed re...
Solving games played on timed automata is a well-known problem and has led to tools and industrial c...
We consider the fundamental problem of Büchi acceptance in timed automata in a robust setting. The p...
Augmented version with proofsInternational audienceTimed automata are a convenient mathematical mode...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Abstract. In this paper, we study timed games played on weighted timed automata. In this context, th...
Abstract. In this paper, we propose a first efficient on-the-fly algorithm for solving games based o...
In an expected reachability-time game (ERTG) two players, Min and Max, move a token along the transi...