This paper contributes new insights on young children’s use of virtual manipulative mathematics touch-screen apps. We conducted clinical interviews with 35 young children to capture changes in their counting skills. The results focus on changes observed in children’s learning progressions during the interview and the app affordances related to those changes. The results show that there were differences in the access of affordances based on age, that most children’s counting skills stayed the same during the interview, and that it was not the affordance itself but the way the child accessed it that impacted their learning
Background The purpose of this study was to measure the impact of interactive technology in the form...
In this paper, we report on primary-school students’ views of their learning experiences when they e...
In this paper, we report on primary-school students’ views of their learning experiences when they e...
The purpose of this study was to contribute to the research on mathematics app use by very young chi...
This paper focuses on understanding the role that affordances played in children’s learning performa...
This paper focuses on understanding the role that affordances played in children’s learning performa...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
The purpose of this study was to examine shifts in young children's learning progression levels whil...
Background The purpose of this study was to measure the impact of interactive technology in the form...
In this paper, we report on primary-school students’ views of their learning experiences when they e...
In this paper, we report on primary-school students’ views of their learning experiences when they e...
The purpose of this study was to contribute to the research on mathematics app use by very young chi...
This paper focuses on understanding the role that affordances played in children’s learning performa...
This paper focuses on understanding the role that affordances played in children’s learning performa...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
The purpose of this study was to explore relationships between app affordances and user abilities in...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
This paper reports on how the affordances of the app Math Shake reshaped the learning experience—an ...
The purpose of this study was to examine shifts in young children's learning progression levels whil...
Background The purpose of this study was to measure the impact of interactive technology in the form...
In this paper, we report on primary-school students’ views of their learning experiences when they e...
In this paper, we report on primary-school students’ views of their learning experiences when they e...