This paper seeks to explain why some individuals sink further into states of flow than others, and what effects flow has in the context of a virtual education environment. Our findings gathered from both questionnaire and behavioural data reveal that flow states are elicited by the e-learners senses of controlling the virtual education environment, their attention centred on the learning activity, and their feelings of physically being in such an environment. We bring evidence about three benefits from flow states: they facilitate e-learner's positive emotions, they enhance e-learners academic performance, and they contribute to students effective continuance in e-learning.Este artículo procura explicar por qué algunos individuos se hunde...
The research issue that we want to answer in this work is the management of emotions during interact...
Advances of learning analytics approaches might be suitable to provide insights into digital learnin...
[[abstract]]Learning emotions are learners’ reaction to learning. Finding ways to keep learners feel...
Abstract: This paper describes research into making e-learning activities motivating and engaging, y...
This paper empirically examines the impact of the interactivity elicited by e-learning environments ...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...
Past research has suggested that Csikszentmihalyi’s flow theory describes a state that should be sup...
Este artículo presenta parte de los resultados de una innovación educativa en el nivel universitario...
AbstractThis paper empirically examines the impact of the interactivity elicited by e-learning envir...
Flow is an optimal experience resulting in intense engagement in the activity. People achieved flow ...
Many of the diverse pleasures that people experience during recreational computing activities can be...
Many of the diverse pleasures that people experience during recreational computing activities can be...
This study integrated the person-artefact-task model (PAT) and value-satisfaction-behavioral intenti...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Conocimiento de los Sistemas de Apoyo a la Gestión de educación virtualThis study analyzes the workf...
The research issue that we want to answer in this work is the management of emotions during interact...
Advances of learning analytics approaches might be suitable to provide insights into digital learnin...
[[abstract]]Learning emotions are learners’ reaction to learning. Finding ways to keep learners feel...
Abstract: This paper describes research into making e-learning activities motivating and engaging, y...
This paper empirically examines the impact of the interactivity elicited by e-learning environments ...
Recent research on online learning suggests that virtual worlds are becoming an important environmen...
Past research has suggested that Csikszentmihalyi’s flow theory describes a state that should be sup...
Este artículo presenta parte de los resultados de una innovación educativa en el nivel universitario...
AbstractThis paper empirically examines the impact of the interactivity elicited by e-learning envir...
Flow is an optimal experience resulting in intense engagement in the activity. People achieved flow ...
Many of the diverse pleasures that people experience during recreational computing activities can be...
Many of the diverse pleasures that people experience during recreational computing activities can be...
This study integrated the person-artefact-task model (PAT) and value-satisfaction-behavioral intenti...
Virtual worlds are receiving increasing attention as a promising technology to engage students in le...
Conocimiento de los Sistemas de Apoyo a la Gestión de educación virtualThis study analyzes the workf...
The research issue that we want to answer in this work is the management of emotions during interact...
Advances of learning analytics approaches might be suitable to provide insights into digital learnin...
[[abstract]]Learning emotions are learners’ reaction to learning. Finding ways to keep learners feel...