The explosion and rapid embrace of Massively Multiplayer Online Role Playing Games (MMORPG) has provided players with unique, fully immersive three dimensional environments in which they can express themselves in a myriad of ways. Players can develop unique skill sets, share knowledge, explore and experiment with various identities and network with like-minded individuals. Evidence suggests however, that these opportunities are accompanied with a number of risks including addiction, desensitisation and threats to the privacy of personal information. This paper presents a novel Taxonomy of opportunities and risks in the specific context of Massively Multiplayer Online Role Playing Games
Online gaming has become one of the most popular forms of Internet applications and online entertain...
Online gaming, specifically Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a ...
This thesis presents findings from research into the global phenomenon known as griefing that occurs...
The explosion and rapid embrace of Massively Multiplayer Online Role Playing Games (MMORPG) has prov...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
ABSTRACT Massively Multiplayer Online Role-Playing Games: Problematic Use by Andrew M. Byrne April 2...
There is an anti-social phenomenon known as griefing that occurs in online games. Griefing refers to...
This paper reviews the literature on the psychological predictors of the problematic use of Massivel...
With the popularity of online games, the overuse of these games has raised concerns. The literature ...
Massively Multiplayer Online Role Playing Games (MMORPGs) are a form of mass media with potential fo...
The games which are played by people from various parts of the world via the Internet, shortly named...
open3noBackground: Due to the increasing spread of massively multiplayer online role-playing games (...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure a...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Online gaming has become one of the most popular forms of Internet applications and online entertain...
Online gaming, specifically Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a ...
This thesis presents findings from research into the global phenomenon known as griefing that occurs...
The explosion and rapid embrace of Massively Multiplayer Online Role Playing Games (MMORPG) has prov...
Massively multiplayer online role-playing games (MMORPGs) are a popular form of entertainment used b...
Video games represent a fast-growing medium and researchers are exploring their social influence, es...
ABSTRACT Massively Multiplayer Online Role-Playing Games: Problematic Use by Andrew M. Byrne April 2...
There is an anti-social phenomenon known as griefing that occurs in online games. Griefing refers to...
This paper reviews the literature on the psychological predictors of the problematic use of Massivel...
With the popularity of online games, the overuse of these games has raised concerns. The literature ...
Massively Multiplayer Online Role Playing Games (MMORPGs) are a form of mass media with potential fo...
The games which are played by people from various parts of the world via the Internet, shortly named...
open3noBackground: Due to the increasing spread of massively multiplayer online role-playing games (...
Massively Multiplayer Online Role-Playing Games (MMORPGs) are a very popular and enjoyable leisure a...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined t...
Online gaming has become one of the most popular forms of Internet applications and online entertain...
Online gaming, specifically Massively Multiplayer Online Role-Playing Games (MMORPGs), has become a ...
This thesis presents findings from research into the global phenomenon known as griefing that occurs...