This paper suggests that some of the needs for transferable skills in general, and in particular for the gaming industry, can be met by the appropriate use of gaming and virtual world environments. We hope to show that virtual worlds provide a logical progression in the use of computer mediated learning tools within a constructivist pedagogical perspective. We briefly discuss the educational properties of virtual worlds and in particular that of Second Life. We propose a project for developing group work which seeks to link affordances in the environment to learning outcomes and employs a socially-situated constructivist pedagogical framework derived from educational learning theory
Virtual environments are a hot topic in academia and more importantly in courses offered via distanc...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
This paper presents a framework for using virtual worlds in the construction of teaching platforms f...
Published by the HEA. This paper suggests that some of the needs for transferable skills in general,...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
This chapter provides an introduction to learning and teaching in the virtual world Second Life (SL)...
Apart from mere leisure time applications, the actual fast development of Virtual Worlds has created...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
This paper examines how established learning theories and an emerging framework for learning can inf...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Virtual or “Synthetic ” worlds such as “Second Life”, and online games such as “World of Warcraft ” ...
Virtual environments are a hot topic in academia and more importantly in courses offered via distanc...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
This paper presents a framework for using virtual worlds in the construction of teaching platforms f...
Published by the HEA. This paper suggests that some of the needs for transferable skills in general,...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
This article seeks to show that a virtual world can provide a useful addition in the use of computer...
As increasing numbers of educators explore the use of virtual worlds for education, there is a need ...
This chapter provides an introduction to learning and teaching in the virtual world Second Life (SL)...
Apart from mere leisure time applications, the actual fast development of Virtual Worlds has created...
There is growing interest in the use of virtual gaming worlds in education, supported by the increas...
This paper examines how established learning theories and an emerging framework for learning can inf...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Social Networking has been a global consumer phenomenon during the last few years. Online communitie...
Virtual or “Synthetic ” worlds such as “Second Life”, and online games such as “World of Warcraft ” ...
Virtual environments are a hot topic in academia and more importantly in courses offered via distanc...
In the authors' design teaching, they have been employing virtual world technologies, allowing stude...
This paper presents a framework for using virtual worlds in the construction of teaching platforms f...