Presented on February 2, 2017 at 11:00 a.m. in the Hall Building, Room 102, Georgia Tech.Dr. Michael Newman is Associate Professor and Chair of the Department of Journalism, Advertising, and Media Studies at the University of Wisconsin‐Milwaukee. He is the author of Indie: An American Film Culture (2011), Video Revolutions: On the History of a Medium (2014), and the forthcoming Atari Age: The Emergence of Video Games in America (2017). With Elana Levine, he is the co‐author of Legitimating Television: Media Convergence and Cultural Status (2012).Runtime: 65:15 minutesDuring their decade of emergence ‐‐ from 1972, when Pong was introduced, to the height of Pac‐Man Fever in 1982 ‐‐ the new medium of video games was understood in contradictor...
New media technologies have long tapped into social hopes and anxieties, and the turmoil that follow...
In the closing weeks of 2002, video games were featured in various popular American news publication...
Recently I joined a dinner party conversation with some colleagues regarding the merits of video gam...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
The video game history can be traced to history that goes hand in hand with the history of modern co...
Closed Circuit Electronic Playground is a research project that will form the basis of my next monog...
The advent of the computer chip has radically altered human life at a global scale, and with increas...
textAs the United States shifted toward a service-based economy and an increasingly digital media en...
Video games have moved, possibly surpassing even movies, into a central role in American popular cul...
Welcome to Topics in Media: Video Gaming as a Cultural Practice. This project and resulting course g...
Presented at Art History of Games Symposium on February 5, 2010 in the High Museum of Art’s Rich Aud...
Video games have become a global phenomena with million of children around the world spending numero...
This dissertation traces the history of convergence between “Hollywood” (i.e., the American film and...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's W...
New media technologies have long tapped into social hopes and anxieties, and the turmoil that follow...
In the closing weeks of 2002, video games were featured in various popular American news publication...
Recently I joined a dinner party conversation with some colleagues regarding the merits of video gam...
Computer and video games are a maturing medium and industry and have caught the attention of scholar...
The video game history can be traced to history that goes hand in hand with the history of modern co...
Closed Circuit Electronic Playground is a research project that will form the basis of my next monog...
The advent of the computer chip has radically altered human life at a global scale, and with increas...
textAs the United States shifted toward a service-based economy and an increasingly digital media en...
Video games have moved, possibly surpassing even movies, into a central role in American popular cul...
Welcome to Topics in Media: Video Gaming as a Cultural Practice. This project and resulting course g...
Presented at Art History of Games Symposium on February 5, 2010 in the High Museum of Art’s Rich Aud...
Video games have become a global phenomena with million of children around the world spending numero...
This dissertation traces the history of convergence between “Hollywood” (i.e., the American film and...
George Gerbner (1998) dedicated a significant amount of this life attempting to understand the creat...
In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's W...
New media technologies have long tapped into social hopes and anxieties, and the turmoil that follow...
In the closing weeks of 2002, video games were featured in various popular American news publication...
Recently I joined a dinner party conversation with some colleagues regarding the merits of video gam...