In this dissertation, I apply research from cognitive science that describes the roles that people’s bodies play in their perceptions and mental representations of spaces to the design of tangible and embodied interactive systems as way to further the discussion about the role of space in the design and criticism of digital media artifacts. I begin by introducing the concept of space as it relates to digital media and provide the background from embodied cognition and tangible and embodied interaction (TEI) needed to develop my arguments. I then critique several important TEI systems from a spatial cognition perspective. I define a design space, which link scales of spatial cognition with scales of embodied interactions, by drawing out the...
This paper addresses the concept of spatial diagnosis as a methodology for architects to analyze and...
Developments in digital design workbenches that combine Augmented Reality (AR) systems and tangible ...
Computer interfaces are evolving from mere aids for number crunching into active partners in creativ...
Abstract Aspects of spatial cognition, specifically spatial skills, are strongly corre...
Abstract Aspects of spatial cognition, specifically spatial skills, are strongly corre...
Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and...
Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and...
Tangible user interfaces are based on the premise that embodied cognition in computing can enhance c...
Computer interfaces are evolving from mere aids for number crunching into active partners in creativ...
brAInfu.cc emerges as a dystopian question of how we might experience space in the future. The proje...
According to several large-scale and longitudinal studies, spatial ability, one of the primary menta...
Research on embodied cognition indicates that abstract meaning attributions are to a large extent gr...
When designing for embodied interactions, the convergence of spatial human behaviour with physical...
Abstract: Augmenting spaces and artefacts by ubiquitous computing easily leads research into very pr...
Abstract. This paper shows that tangible user interfaces support cognitive actions that are associat...
This paper addresses the concept of spatial diagnosis as a methodology for architects to analyze and...
Developments in digital design workbenches that combine Augmented Reality (AR) systems and tangible ...
Computer interfaces are evolving from mere aids for number crunching into active partners in creativ...
Abstract Aspects of spatial cognition, specifically spatial skills, are strongly corre...
Abstract Aspects of spatial cognition, specifically spatial skills, are strongly corre...
Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and...
Aspects of spatial cognition, specifically spatial skills, are strongly correlated with interest and...
Tangible user interfaces are based on the premise that embodied cognition in computing can enhance c...
Computer interfaces are evolving from mere aids for number crunching into active partners in creativ...
brAInfu.cc emerges as a dystopian question of how we might experience space in the future. The proje...
According to several large-scale and longitudinal studies, spatial ability, one of the primary menta...
Research on embodied cognition indicates that abstract meaning attributions are to a large extent gr...
When designing for embodied interactions, the convergence of spatial human behaviour with physical...
Abstract: Augmenting spaces and artefacts by ubiquitous computing easily leads research into very pr...
Abstract. This paper shows that tangible user interfaces support cognitive actions that are associat...
This paper addresses the concept of spatial diagnosis as a methodology for architects to analyze and...
Developments in digital design workbenches that combine Augmented Reality (AR) systems and tangible ...
Computer interfaces are evolving from mere aids for number crunching into active partners in creativ...