Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz, Styria, Austria.This abstract describes a modular tool, dedicated to the real time spatialization of multiple sources in three dimensions, based on a mixed Ambisonics or Higher Order Ambisonics (HOA) to binaural technique, coupled with an interface that allows to position sound sources using free-hand gestures in a visual 3D environment. It is implemented in the real-time programming environment Max/MSP
step is to convert monaural sounds to binaural sounds by artificially spatializing them. This goal h...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
International audienceThis article presents the design, the implementation, and the perceptual evalu...
Treball de fi de grau en Sistemes AudiovisualsTutors: Daniel Arteaga; Davide ScainiThis report prese...
Spatial position is one of the main perceivable sound characteristics. Due to historical and technol...
This paper presents a methodology and a set of tools for gesture control of sources in 3D surround s...
This paper presents a methodology and a set of tools for gesture control of sources in 3D surround s...
Ambisonics is an effective way of describing and projecting spatial sound. Based on the theoretical ...
This report presents the study of the spatial audio method called Higher Order Am-bisonics, together...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Euronoise 2018 paper. The past decade has seen an increase in the demand of 3D audio-visual material...
The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaur...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
The field of real time sound spatizalization is recently receiving much attention, as suggested by t...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
step is to convert monaural sounds to binaural sounds by artificially spatializing them. This goal h...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
International audienceThis article presents the design, the implementation, and the perceptual evalu...
Treball de fi de grau en Sistemes AudiovisualsTutors: Daniel Arteaga; Davide ScainiThis report prese...
Spatial position is one of the main perceivable sound characteristics. Due to historical and technol...
This paper presents a methodology and a set of tools for gesture control of sources in 3D surround s...
This paper presents a methodology and a set of tools for gesture control of sources in 3D surround s...
Ambisonics is an effective way of describing and projecting spatial sound. Based on the theoretical ...
This report presents the study of the spatial audio method called Higher Order Am-bisonics, together...
Presented at the 21st International Conference on Auditory Display (ICAD2015), July 6-10, 2015, Graz...
Euronoise 2018 paper. The past decade has seen an increase in the demand of 3D audio-visual material...
The 3D Tune-In Toolkit (3DTI Toolkit) is an open-source standard C++ library which includes a binaur...
Spatial audio has been studied for several decades, but has seen much renewed interest recently due ...
The field of real time sound spatizalization is recently receiving much attention, as suggested by t...
The 3DTI Toolkit-BS is designed to manage complex, dynamic acoustic scenes that change in real time....
step is to convert monaural sounds to binaural sounds by artificially spatializing them. This goal h...
Multi-channel reproduction of spatial audio can be approached in several ways. Typically, several l...
International audienceThis article presents the design, the implementation, and the perceptual evalu...