In this paper, we propose a 2D approach for real-time animation of vegetation in 3D scenes, especially suitable for simulating wind effects on 3D vegetation fields with densely leaved foliage. We represent a vegetation field as view-dependent 2D billboard layers, perform a 2D harmonic motion simulation for modeling the dynamics of vegetation at the first layer (closest to the viewer), and utilize this dynamics to guide the animation of the rest of the layers while addressing the motion effects in depth and occlusion effects. As a result, our method can produce natural looking motions of vegetation swaying in wind comparable with existing commercial software, however the effort to setting up the underlying animation model and the computation...
In this paper, we propose a particle-based simulation method to create the animations of swaying and...
During the development process of new algorithms for computer vision applications, testing and evalu...
In this paper, we propose a particle-based simulation method to create the animations of swaying and...
Real-time animation of vegetation (a field of plants), e.g., grass, shrubs, and trees, has many appl...
In this paper, we propose a simple method to animate vegetation in images. The proposed method enabl...
Abstract—Grass is an essential element of natural scenes, which plays an important role in various f...
Vegetation is present all around us and we are accustomed to see trees and other plants everyday. It...
International audienceThe complexity of animating trees, shrubs and foliage is an impediment to the ...
Real-time simulation of natural phenomena is an area of interest for many groups, including computer...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
International audienceThis paper presents a method for animating and rendering an interactive natura...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
This paper presents the Growth-Flow method for animating the effect of wind on the motion and growth...
International audienceGeneration of dynamic natural scenes is essential for real-time applications, ...
Figure 1: A single tree and a forest animated with our method. This paper presents a real-time metho...
In this paper, we propose a particle-based simulation method to create the animations of swaying and...
During the development process of new algorithms for computer vision applications, testing and evalu...
In this paper, we propose a particle-based simulation method to create the animations of swaying and...
Real-time animation of vegetation (a field of plants), e.g., grass, shrubs, and trees, has many appl...
In this paper, we propose a simple method to animate vegetation in images. The proposed method enabl...
Abstract—Grass is an essential element of natural scenes, which plays an important role in various f...
Vegetation is present all around us and we are accustomed to see trees and other plants everyday. It...
International audienceThe complexity of animating trees, shrubs and foliage is an impediment to the ...
Real-time simulation of natural phenomena is an area of interest for many groups, including computer...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
International audienceThis paper presents a method for animating and rendering an interactive natura...
This paper introduces a technique for rendering animated grass in real time. The technique uses fron...
This paper presents the Growth-Flow method for animating the effect of wind on the motion and growth...
International audienceGeneration of dynamic natural scenes is essential for real-time applications, ...
Figure 1: A single tree and a forest animated with our method. This paper presents a real-time metho...
In this paper, we propose a particle-based simulation method to create the animations of swaying and...
During the development process of new algorithms for computer vision applications, testing and evalu...
In this paper, we propose a particle-based simulation method to create the animations of swaying and...