Creation of procedural 3D building models can significantly lessen the costs of modeling, since it allows generating a variety of similar shapes from one procedural description. The common field of application for procedural modeling is modeling of straight building facades, which are very well suited for shape grammars - a special kind of procedural modeling system. In order to generate round building geometry, we present a way to setup different coordinate systems in shape grammars. Besides Cartesian, these are primarily cylindrical and spherical coordinate systems for generation of structures like towers or domes, that can procedurally adapt to different dimensions and parameters. The users can apply common splitting idioms from shape gr...
With the current state of video games growing in scale, manual content creation may no longer be fea...
International audienceIn this paper we tackle the problem of 3D modeling for urban environment using...
With the current state of video games growing in scale, manual content creation may no longer be fea...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Creation of procedural 3D building models can significantly reduce the costs of modeling, since it a...
CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building s...
We propose a novel grammar-driven approach for reconstruction of buildings and landmarks. Our approa...
Figure 1: This figure shows the application of CGA shape, a novel shape grammar for the procedural m...
This paper presents a new procedural 3D modelconstructionalgorithm that benefits from a combination ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Previously, we examined tractable parametric shape grammars and developed a general paradigm for imp...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
While the growing demand for new building models contained in virtual worlds, games, and movies, mak...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
With the current state of video games growing in scale, manual content creation may no longer be fea...
International audienceIn this paper we tackle the problem of 3D modeling for urban environment using...
With the current state of video games growing in scale, manual content creation may no longer be fea...
Creation of procedural 3D building models can significantly lessen the costs of modeling, since it a...
Creation of procedural 3D building models can significantly reduce the costs of modeling, since it a...
CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building s...
We propose a novel grammar-driven approach for reconstruction of buildings and landmarks. Our approa...
Figure 1: This figure shows the application of CGA shape, a novel shape grammar for the procedural m...
This paper presents a new procedural 3D modelconstructionalgorithm that benefits from a combination ...
This thesis explores the procedural generation of 3D buildings from the floor plan all the way to the...
Previously, we examined tractable parametric shape grammars and developed a general paradigm for imp...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
The creation of building models has high importance, due to the demand for detailed buildings in vir...
While the growing demand for new building models contained in virtual worlds, games, and movies, mak...
Abstract—Computer games often take place in extensive virtual worlds, attractive for roaming and exp...
With the current state of video games growing in scale, manual content creation may no longer be fea...
International audienceIn this paper we tackle the problem of 3D modeling for urban environment using...
With the current state of video games growing in scale, manual content creation may no longer be fea...