This work provides an insight into the basics of 3D applications in conjunction with various customer devices. In this case, the application is a 3D planetarium of our solar system for a museum. The aim is to create a concept for intuitive and immersive navigation through the virtual planetarium using inexpensive Customer Devices. Visitors should be able to move freely and easily in the solar system. Here, the visitor should be able to focus on the simulation and not quickly lose interest in the complex control application. For this similar approaches and previous research are examined and a new approach is described. As low-cost customer devices, the controller of the Nintendo Wii (Wiimote) and current smartphones are considered in this wo...
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-com...
Interaction with 3D Virtual Environments has always suffered from a lack of widely available and low...
This paper explores the field of virtual reality and how immersion and presences can be increased wh...
International audience3D Virtual Environments (3DVE) come up as a good solution to transmit knowledg...
The wide availability of low-cost sensing devices is opening the possibility to easily create differ...
Abstract—3D Virtual Environments (3DVE) come up as a good solution to transmit knowledge in a museum...
This paper discusses alternative approaches for interacting with virtual reality scenes on mobile de...
International audienceInput devices such as Nintendo Wiimotes are often used to select and manipulat...
This research investigates the design of a low-cost 3D spatial interaction approach using the Wii Re...
A Virtual Exhibition (VE) is a collection of 3D models of works of art or archaeological finds that ...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Haptic interaction has become more and more important in interactive technology. In current human-co...
This paper describes an affordable Virtual Reality system designed and developed by a group of resea...
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-com...
Interaction with 3D Virtual Environments has always suffered from a lack of widely available and low...
This paper explores the field of virtual reality and how immersion and presences can be increased wh...
International audience3D Virtual Environments (3DVE) come up as a good solution to transmit knowledg...
The wide availability of low-cost sensing devices is opening the possibility to easily create differ...
Abstract—3D Virtual Environments (3DVE) come up as a good solution to transmit knowledge in a museum...
This paper discusses alternative approaches for interacting with virtual reality scenes on mobile de...
International audienceInput devices such as Nintendo Wiimotes are often used to select and manipulat...
This research investigates the design of a low-cost 3D spatial interaction approach using the Wii Re...
A Virtual Exhibition (VE) is a collection of 3D models of works of art or archaeological finds that ...
Current state-of-the-art graphics workstations allow us to create images in less than 100ms which ar...
Almost all existing 3D modeling applications rely on 2D input techniques for creating and modifying ...
In virtual reality systems the computer is used to create an artificial environment. To visualise th...
Haptic interaction has become more and more important in interactive technology. In current human-co...
This paper describes an affordable Virtual Reality system designed and developed by a group of resea...
The 3D tele-immersive (3DTI) environments are emerging as the next generation technique for tele-com...
Interaction with 3D Virtual Environments has always suffered from a lack of widely available and low...
This paper explores the field of virtual reality and how immersion and presences can be increased wh...