3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend our recent paper which provided a benchmark for testing non-rigid 3D shape retrieval algorithms on 3D human models. This benchmark provided a far stricter challenge than previous shape benchmarks. We have added 145 new models for use as a separate training set, in order to standardise the training data used and provide a fairer comparison. We have also included experiments with the FAUST dataset of human scans. All participants of the previous benchmark study have taken part in the new tests reported here, many providing updated results using the new data. In addi...
In this paper we report the results of the SHREC 2016 contest on "Retrieval of human subjects from d...
3D scene shape retrieval is a brand new but important research direction in content-based 3D shape r...
International audienceStatistical models of 3D human shape and pose learned from scan databases have...
We have created a new benchmarking dataset for testing non-rigid 3D shape retrieval algorithms, one ...
3D models of humans are commonly used within computer graphics and vision, and so the ability to dis...
∗Track organisers We have created a new benchmarking dataset for testing non-rigid 3D shape retrieva...
We have created a new benchmarking dataset for testing non-rigid 3D shape retrieval algorithms, one ...
Non-rigid 3D shape retrieval has become an active and important research topic in content-based 3D o...
International audienceRecently, content based 3D shape retrieval has been an active area of research...
Non-rigid 3D shape retrieval has become a research hotpot in communities of computer graphics, compu...
Non-rigid 3D shape retrieval has become a research hotpot in communities of computer graphics, compu...
Non-rigid 3D shape retrieval has become a research hotpot in communities of computer graphics, compu...
Non-rigid 3D shape retrieval has become a research hotpot in communities of computer graphics, compu...
Large-scale 3D shape retrieval has become an important research direction in content-based 3D shape ...
Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an e...
In this paper we report the results of the SHREC 2016 contest on "Retrieval of human subjects from d...
3D scene shape retrieval is a brand new but important research direction in content-based 3D shape r...
International audienceStatistical models of 3D human shape and pose learned from scan databases have...
We have created a new benchmarking dataset for testing non-rigid 3D shape retrieval algorithms, one ...
3D models of humans are commonly used within computer graphics and vision, and so the ability to dis...
∗Track organisers We have created a new benchmarking dataset for testing non-rigid 3D shape retrieva...
We have created a new benchmarking dataset for testing non-rigid 3D shape retrieval algorithms, one ...
Non-rigid 3D shape retrieval has become an active and important research topic in content-based 3D o...
International audienceRecently, content based 3D shape retrieval has been an active area of research...
Non-rigid 3D shape retrieval has become a research hotpot in communities of computer graphics, compu...
Non-rigid 3D shape retrieval has become a research hotpot in communities of computer graphics, compu...
Non-rigid 3D shape retrieval has become a research hotpot in communities of computer graphics, compu...
Non-rigid 3D shape retrieval has become a research hotpot in communities of computer graphics, compu...
Large-scale 3D shape retrieval has become an important research direction in content-based 3D shape ...
Recent developments in techniques for modeling, digitizing and visualizing 3D shapes has led to an e...
In this paper we report the results of the SHREC 2016 contest on "Retrieval of human subjects from d...
3D scene shape retrieval is a brand new but important research direction in content-based 3D shape r...
International audienceStatistical models of 3D human shape and pose learned from scan databases have...