I am editor-in-chief of the limited edition book Perform, Experience, Re-Live (published by Tate Public Programmes, 2016), an accessible volume exploring how making, experiencing and re-living of performance in the digital age. It examines performance from the perspectives of artists, as well as its contexts, taking the BMW Tate Live Performance Events, Performance Room and Talks events (2012-2015) as key case studies. http://www.tate.org.uk/whats-on/tate-modern/performance/bmw-tate-live The relationship between liveness, digital media, performance and publishing is the fundamental starting point of the book, which consists of 15 contributions, as well as a small number of 'experimental' pages with multimedia augmented reality content tha...
'Live Art ' is an area of time-based arts practice which arises from inter-related or hybr...
This contribution identifies theories and practices specific to performance art for the purpose of d...
Bringing together research from Human Computer Interaction and dramaturgy, this presentation outline...
How do performers and artists use media technologies to create live events? How have developments in...
This thesis, portfolio of published original performances and texts examines the extent to which one...
The purpose of this research is to understand the importance and necessity of live performance to th...
Performance in the digital age has undergone a radical shift in which a once ephemeral art form can ...
The use of interactive multimedia within live performance is now well established and a significant ...
Live audio-visual performance is an emerging area of new media arts practice that crosses between, a...
The Performance Pack is a single authored publication and artefact (artwork in limited edition of 17...
Performing arts allow us to creatively challenge digitally remediated experience, and to collectivel...
Rethinking Theatre and its Digital Double is an exploration of the influence of theatre and performa...
Routledge, 1999) is the view that the opposition of live and mediated performance is a ‘competitive ...
The performing arts have been concerned with mediating presence through orchestration, dramatization...
The paper aims to answer the question – to what extent is the current reflection on user experience ...
'Live Art ' is an area of time-based arts practice which arises from inter-related or hybr...
This contribution identifies theories and practices specific to performance art for the purpose of d...
Bringing together research from Human Computer Interaction and dramaturgy, this presentation outline...
How do performers and artists use media technologies to create live events? How have developments in...
This thesis, portfolio of published original performances and texts examines the extent to which one...
The purpose of this research is to understand the importance and necessity of live performance to th...
Performance in the digital age has undergone a radical shift in which a once ephemeral art form can ...
The use of interactive multimedia within live performance is now well established and a significant ...
Live audio-visual performance is an emerging area of new media arts practice that crosses between, a...
The Performance Pack is a single authored publication and artefact (artwork in limited edition of 17...
Performing arts allow us to creatively challenge digitally remediated experience, and to collectivel...
Rethinking Theatre and its Digital Double is an exploration of the influence of theatre and performa...
Routledge, 1999) is the view that the opposition of live and mediated performance is a ‘competitive ...
The performing arts have been concerned with mediating presence through orchestration, dramatization...
The paper aims to answer the question – to what extent is the current reflection on user experience ...
'Live Art ' is an area of time-based arts practice which arises from inter-related or hybr...
This contribution identifies theories and practices specific to performance art for the purpose of d...
Bringing together research from Human Computer Interaction and dramaturgy, this presentation outline...