Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design plans against bounded memory learning opponents, but no work has dealt with the unbounded memory case. This paper tackles this gap. In particular, we frame this as a planning problem using the framework of repeated matrix games, where the planners objective is to compute the best exploiting sequence of actions against a learning opponent. The particular class of opponent we study uses a fictitious play process to update her beliefs, but the analysis generalizes to many forms of Bayesian learning agents. Our analysis is inspired by Banerjee and Pengs AIM framework, whi...