We present a lab assignment that accompanies a complete module called Real-time Graphics . The students task is to get familiar with content creation and programming a (previously) commercial 3D engine. In a first task, students have to create 3D content, which is integrated into the Quake3 engine. In a second task, the students have to implement a simple animation and finally add an impressive 3D graphics effect to the Quake3 engine. The lecture has been taught four times from 2004 to 2007. We present the assignment and report on experiences that we have gained
The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-R...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Last year, many films and commercials took advantage of computer technology to create astonishing 3D...
The utility of 3D game engines for delivery of educational content is explored and developed. Emphas...
Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an...
The aim of this piece of work was to make a teaching program concerning civil protection using inter...
The following describes the different steps needed to create a 3D environment in real-time Showcase....
Abstract: As virtual 3D environments become more common in education, it is important to pay attenti...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
The development of 3D simulation applications for Production of Multimedia Subjects is intended to p...
This thesis was the result of a project to create a rendering pipeline capable of rendering a varia...
This thesis is divided into two parts, where the first part is focused on an overview and work with ...
A core engineering course plays a vital role in the curricula of schools of engineering. At Bucknell...
A core engineering course plays a vital role in the curricula of schools of engineering. At Bucknell...
The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-R...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Last year, many films and commercials took advantage of computer technology to create astonishing 3D...
The utility of 3D game engines for delivery of educational content is explored and developed. Emphas...
Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an...
The aim of this piece of work was to make a teaching program concerning civil protection using inter...
The following describes the different steps needed to create a 3D environment in real-time Showcase....
Abstract: As virtual 3D environments become more common in education, it is important to pay attenti...
Computer graphics has played a key role in modern entertainment. From videogames to animation, compu...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
The development of 3D simulation applications for Production of Multimedia Subjects is intended to p...
This thesis was the result of a project to create a rendering pipeline capable of rendering a varia...
This thesis is divided into two parts, where the first part is focused on an overview and work with ...
A core engineering course plays a vital role in the curricula of schools of engineering. At Bucknell...
A core engineering course plays a vital role in the curricula of schools of engineering. At Bucknell...
The third edition of Alan Watt's 3D Computer Graphics, a bible of computer graphics, includes a CD-R...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Last year, many films and commercials took advantage of computer technology to create astonishing 3D...