How does the construction of knowledge relate to haptic experience? How does material or information pass through the generations? As affect, as engram, as copy: mediated by the technologies of its reproduction? Our imperative in the projects we will describe here was to address and understand how as artists we might work with new 3D visualization technologies. We have applied post-epistemological technology to prehistoric artifacts, a kind of historiography with energies aimed at the future. In order to better understand recently acquired 3D scanning and printing equipment we unpicked some historical precedents including an ancestor of 3D fabrication technology: an 1863 device for turning photographs into sculpture. It provides a genealogy...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
At its core, the discipline of archaeology is the study of past material culture, or the so-called a...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
How does the construction of knowledge relate to haptic experience? How does material or information...
William Gibson once remarked that what distinguishes human beings from animals is the externalizatio...
The adoption of 3D imaging techniques into fine art practice redefines conventional typological dist...
3D Printing and 3D imaging technologies are frequent topics of global discussion. We see countless n...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
The creation of innovative tools, objects and artifacts that introduce abstract ideas in the real wo...
3D reconstruction technologies have gained importance as tools for the research and visualization of...
In museums, the communication through the exhibited objects is an essential feature for transferring...
Recent scholarship around the topic of 3D mainly deals with the visual developments that have occurr...
Museum artefacts are usually kept behind special glass cases for protection and preservation with ac...
The role of 3D modelling in archaeology is increasing exponentially, from fieldwork to architecture ...
3D technologies have offered researchers in the Humanities (archaeologists, anthropologists, archite...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
At its core, the discipline of archaeology is the study of past material culture, or the so-called a...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
How does the construction of knowledge relate to haptic experience? How does material or information...
William Gibson once remarked that what distinguishes human beings from animals is the externalizatio...
The adoption of 3D imaging techniques into fine art practice redefines conventional typological dist...
3D Printing and 3D imaging technologies are frequent topics of global discussion. We see countless n...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...
The creation of innovative tools, objects and artifacts that introduce abstract ideas in the real wo...
3D reconstruction technologies have gained importance as tools for the research and visualization of...
In museums, the communication through the exhibited objects is an essential feature for transferring...
Recent scholarship around the topic of 3D mainly deals with the visual developments that have occurr...
Museum artefacts are usually kept behind special glass cases for protection and preservation with ac...
The role of 3D modelling in archaeology is increasing exponentially, from fieldwork to architecture ...
3D technologies have offered researchers in the Humanities (archaeologists, anthropologists, archite...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
At its core, the discipline of archaeology is the study of past material culture, or the so-called a...
This paper investigates the use of 3D immersive virtual environments and 3D prints for interaction w...