Direct touch input is employed on many devices, but it is inherently restricted to displays that are reachable by the user. Gaze input as a mediator can extend touch to remote displays - using gaze for remote selection, and touch for local manipulation - but at what cost and benefit? In this paper, we investigate the potential trade-off with four experiments that empirically compare remote Gaze+touch to standard touch. Our experiments investigate dragging, rotation, and scaling tasks. Results indicate that Gaze+touch is, compared to touch, (1) equally fast and more accurate for rotation and scaling, (2) slower and less accurate for dragging, and (3) enables selection of smaller targets. Our participants confirm this trend, and are positive ...
Kinesthetic interaction between the user and the computer mainly utilizes the hand-based input with ...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscop...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaz...
Direct touch manipulation with displays has become one of the primary means by which people interact...
Prior work has shown gaze behaviour correlates with mouse movement in conventional desktop interface...
We explore how gaze can support touch interaction on tablets. When holding the device, the free thum...
Gaze input has been a promising substitute for mouse input for point and select interactions. Indivi...
This research project is partially supported by the Nuance Foundation. Date of Acceptance: 11/02/201...
In this paper, we evaluate the performance and experience differences between direct touch and mouse...
In this paper, we evaluate the performance and experience differences between direct touch and mouse...
Interactive workspaces combine horizontal and vertical touch sur-faces into a single digital workspa...
Kinesthetic interaction between the user and the computer mainly utilizes the hand-based input with ...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscop...
International audienceDirect touch input is employed on many devices, but it is inherently restricte...
This thesis explores how promising gaze interaction can replace touch interaction on handheld multi-...
While eye tracking has a high potential for fast selection tasks, it is often regarded as error-pron...
Gaze has the potential to complement multi-touch for interaction on the same surface. We present gaz...
Direct touch manipulation with displays has become one of the primary means by which people interact...
Prior work has shown gaze behaviour correlates with mouse movement in conventional desktop interface...
We explore how gaze can support touch interaction on tablets. When holding the device, the free thum...
Gaze input has been a promising substitute for mouse input for point and select interactions. Indivi...
This research project is partially supported by the Nuance Foundation. Date of Acceptance: 11/02/201...
In this paper, we evaluate the performance and experience differences between direct touch and mouse...
In this paper, we evaluate the performance and experience differences between direct touch and mouse...
Interactive workspaces combine horizontal and vertical touch sur-faces into a single digital workspa...
Kinesthetic interaction between the user and the computer mainly utilizes the hand-based input with ...
We investigate how to seamlessly bridge the gap between users and distant displays for basic interac...
Research on 3D interaction has explored the application of multi-touch technologies to 3D stereoscop...