In this work, we investigate gaze selection in the context of mid-air hand gestural manipulation of 3D rigid bodies on monoscopic displays. We present the results of a user study with 12 participants in which we compared the performance of Gaze, a Raycasting technique (2D Cursor) and a Virtual Hand technique (3D Cursor) to select objects in two 3D mid-air interaction tasks. Also, we compared selection confirmation times for Gaze selection when selection is followed by manipulation to when it is not. Our results show that gaze selection is faster and more preferred than 2D and 3D mid-air-controlled cursors, and is particularly well suited for tasks in which users constantly switch between several objects during the manipulation. Further, sel...
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be used to as...
Gaze as a sole input modality must support complex navigation and selection tasks. Gaze interaction ...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
Multimodal interactions provide users with more natural ways to manipulate virtual 3D objects than u...
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a distance w...
Gaze is attractive for interaction, as we naturally look at objects we are interested in. As a resul...
International audienceComputer graphics applications controlled through natural gestures are gaining...
In the past twenty years, gaze control has become a reliable alternative input method not only for h...
Abstract—Moving object selection is a frequently occurring interaction task in expert video analysis...
In the past twenty years, gaze control has become a reliable alternative input method not only for h...
Moving object selection is a frequently occurring interaction task in expert video analysis. State-o...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be used to as...
Gaze as a sole input modality must support complex navigation and selection tasks. Gaze interaction ...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
International audienceIn this work, we investigate gaze selection in the context of mid-air hand ges...
© 2017 IEEE. Inputs with multimodal information provide more natural ways to interact with virtual 3...
Multimodal interactions provide users with more natural ways to manipulate virtual 3D objects than u...
Gaze and freehand gestures suit Augmented Reality as users can interact with objects at a distance w...
Gaze is attractive for interaction, as we naturally look at objects we are interested in. As a resul...
International audienceComputer graphics applications controlled through natural gestures are gaining...
In the past twenty years, gaze control has become a reliable alternative input method not only for h...
Abstract—Moving object selection is a frequently occurring interaction task in expert video analysis...
In the past twenty years, gaze control has become a reliable alternative input method not only for h...
Moving object selection is a frequently occurring interaction task in expert video analysis. State-o...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
With eye-tracking increasingly available in Augmented Reality, we explore how gaze can be used to as...
Gaze as a sole input modality must support complex navigation and selection tasks. Gaze interaction ...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...