In human perception, the ability to determine eye height is essential, because eye height is used to scale heights of objects, velocities, affordances and distances, all of which allow for successful environmental interaction. It is well understood that eye height is fundamental to determine many of these percepts. Yet, how eye height itself is provided is still largely unknown. While the information potentially specifying eye height in the real world is naturally coincident in an environment with a regular ground surface, these sources of information can be easily divergent in similar and common virtual reality scenarios. Thus, we conducted virtual reality experiments where we manipulated the virtual eye height in a distance perception tas...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
<div><p>Whether a visual stimulus seems near or far away depends partly on its vertical elevation. C...
Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual re...
In human perception, the ability to determine eye height is essential, because eye height is used to...
Today, virtual reality technology is a multi-purpose tool for diverse applications in various domain...
In human perception, the ability to determine eye height is essential, because eye height is used to...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
<p>Error bars represent ±1 SE. The actual mean participant (postural) eye height in the experiment i...
Stereoscopic displays can simulate the perception of depth information, potentially increasing human...
<p>Error bars represent ±1 SE. The actual mean participant (postural) eye height in the experiment i...
One possible source of information regarding the distance of a fixated target is provided by the hei...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Whether a visual stimulus seems near or far away depends partly on its vertical elevation. Contrasti...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
<div><p>Whether a visual stimulus seems near or far away depends partly on its vertical elevation. C...
Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual re...
In human perception, the ability to determine eye height is essential, because eye height is used to...
Today, virtual reality technology is a multi-purpose tool for diverse applications in various domain...
In human perception, the ability to determine eye height is essential, because eye height is used to...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
Virtual reality technology can be considered a multipurpose tool for diverse applications in various...
It is well known that eye height is an important visual cue in the perception of apparent sizes and ...
<p>Error bars represent ±1 SE. The actual mean participant (postural) eye height in the experiment i...
Stereoscopic displays can simulate the perception of depth information, potentially increasing human...
<p>Error bars represent ±1 SE. The actual mean participant (postural) eye height in the experiment i...
One possible source of information regarding the distance of a fixated target is provided by the hei...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Whether a visual stimulus seems near or far away depends partly on its vertical elevation. Contrasti...
Can distance perception be studied using virtual reality (VR) if distances are systematically undere...
<div><p>Whether a visual stimulus seems near or far away depends partly on its vertical elevation. C...
Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual re...