For several years computer supported cooperative work applications have been applicable to the field of e-learning. Video conferencing, computer mediated communication, shared whiteboards and so many other Groupware tools have been used in the past to facilitate teaching and learning online. Web 2.0 and social networking tools created a second wave of e-learning applications that assist learners to communicate. Previous work focused on investigating the feasibility of applying CSCW as well as Web 2.0 technologies in distance education and e-learning. However it seems that a significant part in the relevant literature is concerned primarily with the investigation of how such technologies affect communication, collaboration and similar activi...
AbstractThis study was conducted in immersive 3D virtual environment Second Life®, with the support ...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
For several years computer supported cooperative work applications have been applicable to the field...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world enviro...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world enviro...
Together with advanced technologies, learning environments in today’s education context are becoming...
Synchronous e-Learning (people learning something together at the same time, but not in the same pla...
There is no doubt that during the last few years the learning process has been greatly affected by t...
There is no doubt that during the last few years the learning process has been greatly affected by t...
Numerous approaches are currently being adopted to efficiently utilize emergent 3D Virtual Worlds (V...
There is a growing trend in education and training towards the use of online and distance learning ...
AbstractThis study was conducted in immersive 3D virtual environment Second Life®, with the support ...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...
For several years computer supported cooperative work applications have been applicable to the field...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
E-learning assisted through 3D Virtual Worlds such as Second Life, extending the more traditional 2D...
3D virtual worlds are potent digital ecosystems because the 3D interface simulates real-world enviro...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
3D Virtual Worlds are potent Digital Ecosystems because the 3D interface simulates real-world enviro...
Together with advanced technologies, learning environments in today’s education context are becoming...
Synchronous e-Learning (people learning something together at the same time, but not in the same pla...
There is no doubt that during the last few years the learning process has been greatly affected by t...
There is no doubt that during the last few years the learning process has been greatly affected by t...
Numerous approaches are currently being adopted to efficiently utilize emergent 3D Virtual Worlds (V...
There is a growing trend in education and training towards the use of online and distance learning ...
AbstractThis study was conducted in immersive 3D virtual environment Second Life®, with the support ...
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting ...
AbstractIn this article we outline some of the potentialities and barriers of 3D immersive virtual e...