There is a renewed interest in the United States in Japanese Copyright law. Specifically, new attention has been focused on the protection of computer software under the Japanese Copyright Act, but only a cursory attempt has been given in English language literature to the issue of whether fictional characters can be protected using copyright law in Japan independent of the original work. The objective of this Comment is to fill this void. First the Comment presents the fundamental concepts of American copyright law needed as background knowledge to understand the issue. The Comment then explores the existing satiation in Japan for legal protection of fictional characters - specifically, the pertinent judicial and legislative action. Finall...
Part I of this paper discusses the characteristics that make literary characters especially difficul...
This Comment analyzes both the manner and scope of copyright protection currently afforded computer ...
In the mid-1990s, Japanese video game company Nintendo took the American toy and game market by stor...
There is a renewed interest in the United States in Japanese Copyright law. Specifically, new attent...
Recently the Japanese government revised its copyright law, and one of the major changes in it is th...
This article discusses and evaluates the legislative and judicial developments after the enactment o...
Fictional characters are the backbone of the multi-billion dollar entertainment industry. Since the ...
Many current legal issues pertaining to copyright of computer software involve defining the scope of...
LL.M. (Commercial Law)This research will consider to what extent fictional characters may be protect...
I. Introduction Many Artificial Intelligence-created (AI-created) works exist today; for instance, A...
This article examines these problems in the light of the program language, rule, and algorithm limit...
Fictional characters have become exceptionally valuable assets, now consistently the subject of lucr...
神奈川県茅ヶ崎市While the very purpose of the copy right law is to promote the development of culture, a ten...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
Under the present Japanese copyright law, any protection is not given to those who, by studying minu...
Part I of this paper discusses the characteristics that make literary characters especially difficul...
This Comment analyzes both the manner and scope of copyright protection currently afforded computer ...
In the mid-1990s, Japanese video game company Nintendo took the American toy and game market by stor...
There is a renewed interest in the United States in Japanese Copyright law. Specifically, new attent...
Recently the Japanese government revised its copyright law, and one of the major changes in it is th...
This article discusses and evaluates the legislative and judicial developments after the enactment o...
Fictional characters are the backbone of the multi-billion dollar entertainment industry. Since the ...
Many current legal issues pertaining to copyright of computer software involve defining the scope of...
LL.M. (Commercial Law)This research will consider to what extent fictional characters may be protect...
I. Introduction Many Artificial Intelligence-created (AI-created) works exist today; for instance, A...
This article examines these problems in the light of the program language, rule, and algorithm limit...
Fictional characters have become exceptionally valuable assets, now consistently the subject of lucr...
神奈川県茅ヶ崎市While the very purpose of the copy right law is to promote the development of culture, a ten...
Copyright has proved to be an appropriate form of protection for video games. However, the applicati...
Under the present Japanese copyright law, any protection is not given to those who, by studying minu...
Part I of this paper discusses the characteristics that make literary characters especially difficul...
This Comment analyzes both the manner and scope of copyright protection currently afforded computer ...
In the mid-1990s, Japanese video game company Nintendo took the American toy and game market by stor...