Graphical simulations of human muscle motion and deformation are of great interest to medical education. In this article, the authors present a technique for simulating muscle deformations by combining physically and geometrically based computations to reduce computation cost and produce fast, accurate simulations
Abstract: This paper presents a system that simulates, in real time, the volumetric deformation of m...
Today, to create and to simulate a virtual anatomical version of a subject is useful in the decision...
Today, using motion capture devices is the most common way to create realistic human motion data. In...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
Human musculature is an important structure for appearance and deformation of body surface. In this ...
This thesis examines muscle function through the process of making computer ani-mation and developin...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.Includes bibliog...
Muscle is the fundamental “motor ” that drives all animal motion. We propose that changes in shape o...
Human character animation has problems of unrealistic motion and unrealistic skin deformation. In th...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations a...
This chapter presents human musculoskeletal modeling and simulation as a challenging field that lies...
Figure 1: Given an input 3D anatomy template, we propose a system to simulate the effects of muscle,...
A traditional multi-layered approach is adopted to human body modeling and deformation. The model is...
Abstract: This paper presents a system that simulates, in real time, the volumetric deformation of m...
Today, to create and to simulate a virtual anatomical version of a subject is useful in the decision...
Today, using motion capture devices is the most common way to create realistic human motion data. In...
AbstractThe current state of the art digital human models are a visual proxy for humans in part due ...
In this paper, we extend our previous work (Proc. Computer Animation and Simulation, pp. 125-135, Au...
Human musculature is an important structure for appearance and deformation of body surface. In this ...
This thesis examines muscle function through the process of making computer ani-mation and developin...
Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Architecture, 1992.Includes bibliog...
Muscle is the fundamental “motor ” that drives all animal motion. We propose that changes in shape o...
Human character animation has problems of unrealistic motion and unrealistic skin deformation. In th...
This paper presents a novel method for deforming the skin of 3D characters in real-time using an und...
The human hand is a masterpiece of mechanical complexity, able to perform fine motor manipulations a...
This chapter presents human musculoskeletal modeling and simulation as a challenging field that lies...
Figure 1: Given an input 3D anatomy template, we propose a system to simulate the effects of muscle,...
A traditional multi-layered approach is adopted to human body modeling and deformation. The model is...
Abstract: This paper presents a system that simulates, in real time, the volumetric deformation of m...
Today, to create and to simulate a virtual anatomical version of a subject is useful in the decision...
Today, using motion capture devices is the most common way to create realistic human motion data. In...