A trilogy of cases decided by federal courts over the past 30 years correctly holds that game scores, real-time game accounts, and player statistics are in the public domain. There is a consistent thread in these federal cases, based on sound legal, public policy and economic analysis, which justifies judicial rejection of state law claims by sports leagues and players asserting exclusive rights to this purely factual information. The creation of a collateral product incorporating merely public domain information about a sports event or athletes\u27 performances, including fantasy league games, is not (and should not be) infringing absent copyright or patent infringement in violation of federal law, or a likelihood of consumer confusion reg...
General rights Copyright and moral rights for the publications made accessible in the public portal ...
In National Basketball Ass\u27n v. Motorola, the Second Circuit encountered the problematic issue of...
Movies, television programs, and video games often exploit trademarks within their content. In parti...
A trilogy of cases decided by federal courts over the past 30 years correctly holds that game scores...
In National Basketball Association v. Motorola, Inc., the Second Circuit found that the results of a...
The right of publicity is currently a jumble of state common law and state statutes, but the online ...
The Second Circuit Court of Appeals recently handed down a decision which can be seen as a victory f...
Presently, broadcasters and cable television companies deal directly with the two baseball leagues a...
When the U.S. Supreme Court held, in the case Murphy v. National Collegiate Athletic Association, th...
In 2013, two U.S. Courts of Appeals ruled that NCAA athletes could maintain right of publicity claim...
This Comment argues that the use of player names and statistics in the fantasy sports context should...
Two lawsuits have created a stir in the sports law community threatening to derail the NCAA’s monopo...
On May 14, 2018, Justice Alito delivered the majority opinion for the United States Supreme Court in...
Fantasy sports are becoming increasingly popular, and with the increase in popularity comes an incre...
Technological advancements have created an emergent challenge for organizations attempting to moneti...
General rights Copyright and moral rights for the publications made accessible in the public portal ...
In National Basketball Ass\u27n v. Motorola, the Second Circuit encountered the problematic issue of...
Movies, television programs, and video games often exploit trademarks within their content. In parti...
A trilogy of cases decided by federal courts over the past 30 years correctly holds that game scores...
In National Basketball Association v. Motorola, Inc., the Second Circuit found that the results of a...
The right of publicity is currently a jumble of state common law and state statutes, but the online ...
The Second Circuit Court of Appeals recently handed down a decision which can be seen as a victory f...
Presently, broadcasters and cable television companies deal directly with the two baseball leagues a...
When the U.S. Supreme Court held, in the case Murphy v. National Collegiate Athletic Association, th...
In 2013, two U.S. Courts of Appeals ruled that NCAA athletes could maintain right of publicity claim...
This Comment argues that the use of player names and statistics in the fantasy sports context should...
Two lawsuits have created a stir in the sports law community threatening to derail the NCAA’s monopo...
On May 14, 2018, Justice Alito delivered the majority opinion for the United States Supreme Court in...
Fantasy sports are becoming increasingly popular, and with the increase in popularity comes an incre...
Technological advancements have created an emergent challenge for organizations attempting to moneti...
General rights Copyright and moral rights for the publications made accessible in the public portal ...
In National Basketball Ass\u27n v. Motorola, the Second Circuit encountered the problematic issue of...
Movies, television programs, and video games often exploit trademarks within their content. In parti...