Human computer interaction has evolved in the last years in order to enhance users' experiences and provide more intuitive and usable systems. A major leap through in this scenario is obtained by embedding, in the physical environment, sensors capable of detecting and processing users' context (position, pose, gaze, ...). Feeded by the so collected information flows, user interface paradigms may shift from stereotyped gestures on physical devices, to more direct and intuitive ones that reduce the semantic gap between the action and the corresponding system reaction or even anticipate the user's needs, thus limiting the overall learning effort and increasing user satisfaction. In order to make this process effective, the context of the user ...
This paper explores the use of a practice-led research methodology in the design of generative data ...
This study draws on the experiential approach and has two main goals: to explore the different dimen...
This paper explores the design issues of 9 situated play within a museum through the study of a 10 m...
Human computer interaction has evolved in the last years in order to enhance users’ experiences and ...
We present a context awareness framework to assist a Museum visitor’s learning process by providing ...
This thesis applies an ethnographic approach to investigate museum visit practices, which shape user...
In this paper, we analyze the current state of museum guide technologies and applications in order t...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
This paper examines the current state of museum guide technologies and applications in order to deve...
peer-reviewedThis paper describes an observational study of visitors interacting with artefacts in a...
Art museums are currently discovering the power of mobile apps. This leads to a growing variety of a...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...
Our project goals consisted in the development of attention-based analysis of human expressive behav...
This paper investigates how museum visitors use digital technologies to mediate their general meanin...
The rise of mobile devices has led to a new paradigm of technology enhanced learning (TEL) environme...
This paper explores the use of a practice-led research methodology in the design of generative data ...
This study draws on the experiential approach and has two main goals: to explore the different dimen...
This paper explores the design issues of 9 situated play within a museum through the study of a 10 m...
Human computer interaction has evolved in the last years in order to enhance users’ experiences and ...
We present a context awareness framework to assist a Museum visitor’s learning process by providing ...
This thesis applies an ethnographic approach to investigate museum visit practices, which shape user...
In this paper, we analyze the current state of museum guide technologies and applications in order t...
The study of intelligent user interfaces and user modeling and adaptation is well suited for augment...
This paper examines the current state of museum guide technologies and applications in order to deve...
peer-reviewedThis paper describes an observational study of visitors interacting with artefacts in a...
Art museums are currently discovering the power of mobile apps. This leads to a growing variety of a...
International audienceUser-centered and participatory innovation practices like Living-Labs are nowa...
Our project goals consisted in the development of attention-based analysis of human expressive behav...
This paper investigates how museum visitors use digital technologies to mediate their general meanin...
The rise of mobile devices has led to a new paradigm of technology enhanced learning (TEL) environme...
This paper explores the use of a practice-led research methodology in the design of generative data ...
This study draws on the experiential approach and has two main goals: to explore the different dimen...
This paper explores the design issues of 9 situated play within a museum through the study of a 10 m...