The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language classes. Game-like apps have become a particularly effective way to promote self-learning to young learners outside classroom. This paper describes a system called FLAX that allows teachers to automatically generate a variety of collocation games from a contemporary collocation database built from Wikipedia text. These games are fun to play and mimic traditional classroom activities such as Collocation Matching, Collocation Guessing, Collocation Dominoes, and Related Words. The apps can be down-loaded onto Android devices from the Google Play store, and exercises are automatically updated whenever new materials are added by teachers through a...
Knowing that education is a part of important element in economic growth, this research was focused ...
English is essential for children because it is an international language that is al-ways used in va...
This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital game ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
With increasing globalization, foreign language skills have become one of the main requirements when...
In this work, we present Post-it Notes, a system for supporting vocabulary acquisition in a foreign ...
Gadgets provide advantages for life. The current world-famous software available is Android. This so...
The advances in technologies offer an effective platform for educational activities. For example, ga...
Mobile devices are part of modern societies’ day-to-day life. They have been explored for learning p...
This study described about developing vocabulary game for young learners by using android platform: ...
Knowing that education is a part of important element in economic growth, this research was focused ...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Knowing that education is a part of important element in economic growth, this research was focused ...
English is essential for children because it is an international language that is al-ways used in va...
This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital game ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
The rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language ...
With increasing globalization, foreign language skills have become one of the main requirements when...
In this work, we present Post-it Notes, a system for supporting vocabulary acquisition in a foreign ...
Gadgets provide advantages for life. The current world-famous software available is Android. This so...
The advances in technologies offer an effective platform for educational activities. For example, ga...
Mobile devices are part of modern societies’ day-to-day life. They have been explored for learning p...
This study described about developing vocabulary game for young learners by using android platform: ...
Knowing that education is a part of important element in economic growth, this research was focused ...
In the last decade, a huge number of studies on game-based learning have revolutionized education an...
Knowing that education is a part of important element in economic growth, this research was focused ...
English is essential for children because it is an international language that is al-ways used in va...
This paper presents findings to a case study on the use of ‘Throw Back Time’ (TBT), a digital game ...