Touted as "an exhibition, a memory bank and a game", the show's impetus and construction came fron personal archives of Xavier Meade (Raglan), John Mandelberg (Hamilton), Chris McBride (Auckland) and John Phillips (London) and involved a "game" of put-uo and respond, where each participant collector, in turn, produced a poster to which the others had to respond in kind by reflecting on its thematic content
The inspiration of this project came from Japanese Kabuki theater, where the audience draws from the...
Collectors often attach memories and stories to the objects they collect. These stories can be lost ...
By the time of the London Olympic Games in 2012, posters – officially commissioned in one way or ano...
Touted as "an exhibition, a memory bank and a game", the show's impetus and construction came fron p...
4×3 is an exhibition, a memory-bank, and a game. Conceived and organised by Xavier Meade and John Ma...
4x3 is an exhibition, a memory bank, and a game. Conceived and organised by Xavier Meade and John Ma...
4×3 is an exhibition, a memory-bank, and a game. Conceived and organised by Xavier Meade and John Ma...
4x3 The international poster project was a shared curatorial exercise recontextualizing posters fro...
Artist\u27s Statement: This is a lenticular poster designed for The Strong National Museum of Play. ...
The posters in this collection in the Christchurch City Libraries Archives come from a specific pla...
This PhD thesis traces the museum’s repurposing of publicity posters into museum exhibits from a mat...
Screen media are increasingly a pervasive feature of our new memory landscape. Inside the museum the...
The central tenet of Archive Games is to explore the archive of the Scottish National Gallery of Mod...
Gig posters and flyers have remained a reliable means of promoting musical performances well into th...
Posters have been used for hundreds of years by those in authority (from nations to large corporate ...
The inspiration of this project came from Japanese Kabuki theater, where the audience draws from the...
Collectors often attach memories and stories to the objects they collect. These stories can be lost ...
By the time of the London Olympic Games in 2012, posters – officially commissioned in one way or ano...
Touted as "an exhibition, a memory bank and a game", the show's impetus and construction came fron p...
4×3 is an exhibition, a memory-bank, and a game. Conceived and organised by Xavier Meade and John Ma...
4x3 is an exhibition, a memory bank, and a game. Conceived and organised by Xavier Meade and John Ma...
4×3 is an exhibition, a memory-bank, and a game. Conceived and organised by Xavier Meade and John Ma...
4x3 The international poster project was a shared curatorial exercise recontextualizing posters fro...
Artist\u27s Statement: This is a lenticular poster designed for The Strong National Museum of Play. ...
The posters in this collection in the Christchurch City Libraries Archives come from a specific pla...
This PhD thesis traces the museum’s repurposing of publicity posters into museum exhibits from a mat...
Screen media are increasingly a pervasive feature of our new memory landscape. Inside the museum the...
The central tenet of Archive Games is to explore the archive of the Scottish National Gallery of Mod...
Gig posters and flyers have remained a reliable means of promoting musical performances well into th...
Posters have been used for hundreds of years by those in authority (from nations to large corporate ...
The inspiration of this project came from Japanese Kabuki theater, where the audience draws from the...
Collectors often attach memories and stories to the objects they collect. These stories can be lost ...
By the time of the London Olympic Games in 2012, posters – officially commissioned in one way or ano...