A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriented activities of several human agents in a three-dimensional environment. TEMPUS is a task simulation facility for the evaluation of complex workstations vis-a-vis the normal and emergency procedures they are intended to support and the types and number of individuals who must carry them out. TEMPUS allows a user to interactively: * Create one or more human figures which are correctly scaled according to a specific population, or which meet certain size constraints. * View the human figure in any of several graphical modes: stick figure, line or shaded polygons, or shaded BUBBLEPERSON. * Position the figure in any admissible position within jo...
The existing user interfaces to TEMPUS, Plaid, and other systems in the OSDS are fundamentally based...
Procedural human motion generation is still an open area of research. Most research into procedural ...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriente...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphi...
The latest TEMPUS installation occurred in March, 1985. Another update is slated for early June, 198...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphi...
The need to visualize and interpret human body movement data from experiments and simulations has le...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
We discuss how the combination of a realistic human figure with a high-level behavioral control inte...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
The existing user interfaces to TEMPUS, Plaid, and other systems in the OSDS are fundamentally based...
Procedural human motion generation is still an open area of research. Most research into procedural ...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
A system called TEMPUS is outlined which is being developed to simulate graphically the task-oriente...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
The effective computer animation of human figures is an endeavor with a relatively short history. Th...
TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphi...
The latest TEMPUS installation occurred in March, 1985. Another update is slated for early June, 198...
With the widespread acceptance of three-dimensional modeling techniques, high-speed hardware, and re...
TEMPUS, an interactive software system designed at the University of Pennsylvania, provides a graphi...
The need to visualize and interpret human body movement data from experiments and simulations has le...
Jack is a Silicon Graphics Iris 4D workstation-based system for the definition, manipulation, animat...
Human body modeling has been undertaken in both the fields of biomechanics and computer graphics. Hi...
We discuss how the combination of a realistic human figure with a high-level behavioral control inte...
One concern of the Computer Graphics Research Lab is in simulating human task behavior and understan...
The existing user interfaces to TEMPUS, Plaid, and other systems in the OSDS are fundamentally based...
Procedural human motion generation is still an open area of research. Most research into procedural ...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...