Demand is on the rise for scientifically based human-behavior models that can be quickly customized and inserted into immersive training environments to recreate a given society or culture. At the same time, there are no readily available science model-driven environments for this purpose (see survey in Sect. 2). In researching how to overcome this obstacle, we have created rich (complex) socio-cognitive agents that include a large number of social science models (cognitive, sociologic, economic, political, etc) needed to enhance the realism of immersive, artificial agent societies. We describe current efforts to apply model-driven development concepts and how to permit other models to be plugged in should a developer prefer them instead. T...
The NewTies project is implementing a simulation in which societies of agents are expected to de-vel...
We have been modeling an ever-increasing scale of applications with agents that simulate the pattern...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
Demand is on the rise for scientifically based human-behavior models that can be quickly customized ...
Social learning and adoption of new behavior govern the rise of a variety of behaviors:from actions ...
Social learning and adoption of new behavior govern the rise of a variety of behaviors:from actions ...
Many producers and consumers of legacy training simulator and game environments are beginning to env...
The NewTies project is developing a system in which societies of agents are expected to develop auto...
This paper presents a theory for role playing simulation games intended to support analysts (and tra...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
This paper presents a theory for role playing simulation games intended to support analysts (and tra...
Learning is the process of acquiring or modifying knowledge, behavior, or skills. The ability to lea...
Learning is the process of acquiring or modifying knowledge, behavior, or skills. The ability to lea...
In this study we address enhancing the ability of social agents embedded in multi-agent based simula...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
The NewTies project is implementing a simulation in which societies of agents are expected to de-vel...
We have been modeling an ever-increasing scale of applications with agents that simulate the pattern...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...
Demand is on the rise for scientifically based human-behavior models that can be quickly customized ...
Social learning and adoption of new behavior govern the rise of a variety of behaviors:from actions ...
Social learning and adoption of new behavior govern the rise of a variety of behaviors:from actions ...
Many producers and consumers of legacy training simulator and game environments are beginning to env...
The NewTies project is developing a system in which societies of agents are expected to develop auto...
This paper presents a theory for role playing simulation games intended to support analysts (and tra...
Virtual environments, also known as virtual worlds, are computer simulated spaces which enable playe...
This paper presents a theory for role playing simulation games intended to support analysts (and tra...
Learning is the process of acquiring or modifying knowledge, behavior, or skills. The ability to lea...
Learning is the process of acquiring or modifying knowledge, behavior, or skills. The ability to lea...
In this study we address enhancing the ability of social agents embedded in multi-agent based simula...
This paper focuses on challenges to improving the behavioral realism of computer generated agents an...
The NewTies project is implementing a simulation in which societies of agents are expected to de-vel...
We have been modeling an ever-increasing scale of applications with agents that simulate the pattern...
There is a long last tradition in Artificial Intelligence as use of Robots endowing human peculiarit...